10x Pop Cap (2000+ population limit)

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Author: MHLoppy

Last revision: 1 May, 2020 at 15:30 UTC

File size: 87.04 KB

On Steam Workshop

Description:
About:

Increases population cap by 10x, with further modifications to Bantu and the Colossus to accommodate this.

How to use:

1) Subscribe to the mod.
2) Ensure that the mod is loaded and enabled in the Rise of Nations mod manager (accessible via Tools & Extras -> Steam Workshop).
3) In a game lobby select "10x Pop Cap" in the Game Mods dropdown menu (see image).

Please note that this mod is NOT compatible with any other mod that modifies rules.xml, even if they don’t modify the population limits. This includes other mods made by me.

CBP users:

If you’re using the Community Patch (CBP), use the bundled Rules.xml Editor plugin instead.

Mod changes:
  • Default population limits increased from 25 / 50 / 75 / 100 / 125 / 150 / 175 / 200 to 250 / 500 / 750 / 1000 / 1250 / 1500 / 1750 / 2000.
  • Maximum population limit has been increased from 300 to 3000.
  • Colossus bonus population limit increased from 50 to 200.
  • Bantu population limit bonus decreased from 100% to 20% (with the mod enabled, the new value is still a higher number despite the lower percentage).
  • Bantu maximum population limit bonus decreased from 25% to 10% (with the mod enabled, the new value is still a higher number despite the lower percentage).

FAQ:

How is this mod different from <other pop limit mod>?

  • This mod documents exactly what has been changed and by how much.
  • In this mod there are changes to Bantu and the Colossus, which are less commonly done in other mods.
  • This mod makes no other balance changes / regressions (some other pop cap mods are using a previous balance patch e.g. Americans are absurdly strong – this mod uses the latest official balance patch from 2004/2005 (the same as what EE uses)).
  • This mod is partly a learning experience for me! So even if partly a duplicate effort I can still use it to learn.

Does this mod work in multiplayer?

    Dropdown mods are not very stable in EE v1.20 (the current version). It might be okay for games with 2 human players, but for larger multiplayer games you should expect out of sync issues. I’ve heard that EE v1.10 might be more stable for dropdown mods.

Does the AI use the extra pop cap?

    I’m not sure as I haven’t tested it. I’ve seen conflicting reports about whether the AI does or doesn’t make use of modded pop caps.

Support:

If you like this mod, please consider rating it. If you notice any issues, please let me know so I can fix them!

To support my modding:
[patreon.com][ko-fi.com]