Starting Traits Remastered

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Author: FrostyDemise

Last revision: 15 Jan, 2018 at 15:56 UTC

File size: 676.86 KB

On Steam Workshop

Description:
This mod replaces all lame starting traits such as phlegmatic or sanguine. Who cares about +5% campaign line of sight? In their place are new traits that that adds more variation, challenge and fun to the campaign experience.




      Some traits are are showcased in the screenshots and a full trait list is available here.[docs.google.com]

Traits that offer no gameplay variety, are pure penalties, are too similar or are simply dull no longer appear in the recruitment pool (e.g. irresolute, easily distracted, melancholic). Pros/cons traits have been rebalanced so that the positives actually are worth the negatives. The appeal of picking a character with a maimed leg is now that the lord/hero is a more defensive fighter to compensate.

Reinterpreted and remastered almost every innate trait to encourage variety and new playstyles in campaign and battles (e.g. the tongue-in-cheek "Handsome" is now "Stalwart" and is a good pick for peacekeeping and defense). All changes are meant to preserve immersion and be loreful. You will no longer receive blind archer heroes and traits may grant a special skillpoint to reflect upon the character’s background – knights receive the Knight’s Vow skill and necromancers Raise Dead.

Legendary Lord traits are refined in this companion mod. It is an excellent add-on mod to STR that further enhance and dynamize the campaign experience. Traits caused by campaign events are unfortunately outside of this mod’s scope as they are largely scripted.




ALL of the remastered traits are available to the AI and their advantages will be used against you. This fully preservers the balance of power and the difficulty curve, but you could argue it’s a double edged sword: while you get more useful lords and heroes and more frequently, so do your enemies.

The main difference is that the remastered traits create new and exciting scenarios. One example is the trait Grim Resolve, while very rare, means you or the AI can now find and recruit a champion who out of bravery or foolishness will fight to their dying breath. This will allow for some glorious last stands that befits Warhammer. Do note however that certain items or skills may become redundant e.g. a character who is unbreakable needs no increases in leadership. Legendary Lords remain the absolute best picks as they are technically immortal in the campaign and 1v1 give any other lord/hero a right spanking.



                                             [www.paypal.me]

Want to learn more? Head to the STR Google Doc. [docs.google.com]
Questions about anything? Check out the FAQ. [docs.google.com]
Did you run into a problem? Have a look at the Troubleshooting Guide.[docs.google.com]

The mod is highly compatible with the vast majority of mods on the workshop, including large overhauls like Steel Faith/Radious. While this mod can be combined with mods that also adjusts traits and skills, this will often result in a mishmash of my and their effects. If you wish to use both mods at the same time you will need to contact that mod’s author as I cannot do anything about how they’ve designed their mod. While the mod is technically save compatible, you are advised to only use it for new campaigns because it removes all the old vanilla traits.


                              READ BEFORE COMMENTING

      BALANCE RELATED
To facilitate debate between subs, all balance commentary must be posted in the pinned discussion thread.
        BUGS/ODDITIES
Always confirm if the issue remains with only this mod enabled and include a screenshot of the issue.
          MOD CREATORS
As the comment section is strictly for user feedback, you’ll need to add and pm me for all intermod discussions.

NOTICE REGARDING WH2 SEQUEL: I’m greatly honored by all the requests for a WH2 version but it is unlikely to happen. The mod’s scope and variables would effectively double and in turn require twice as much time and energy to maintain and balance. Not to mention that I still want to provide regular updates, tech-support for users and listen to feedback. I won’t say never ever and I’m keeping all my design notes. But for now you’re invited to check out my other WH2 modding projects instead.