Strudeler’s Civilizations: Bohemia (It’s a Czech Christmas)
Play as Saint Wenceslas and medieval revolutionary Jan Zizka; in Sid Meier’s Civilization VI.
The Czechs migrated into Bohemia and Moravia sometime after the fall of the Roman Empire. They are known as Bohemians due to them settling the ancient land of the Celtic Boi tribe. The Czechs were very similar to another Western Slavic people, the Slovaks. The Bohemians had a very prosperous polity that gradually grew after Christianization and later it became a duchy within the Holy Roman Empire. Eventually the popular Duke Wenceslas was recognized as a saint, and given the posthumous title of King, making Bohemia the sole recognized Kingdom (among Catholics). Bohemia would be a major feudal player until it would become an Austrian possession, under which it suffered greatly due to feudal and religious conflict. Bohemia and Moravia became independent from Austria after World War I, at that point the Czechs rejected outsiders identifying them with Bohemia and not Czech.
FEATURES
- Requires: RISE AND FALL, GATHERING STORM, and MAYA AND GRAN COLOMBIA PACK
LEADER: WENCESLAS THE GOOD
- Trait – Rex Justus Postumus: +100% Tourism in Relics. Tourism output from Relics and Holy Cities is not diminished by other civilizations who have researched The Enlightenment civic. Gain the Twelve Days of Christmas project in cities with a Velkomesto.
- Agenda – Bless the Poor: Likes declared friends.
LEADER PROJECT: TWELVE DAYS OF CHRISTMAS
- Gain Food, Science, Culture, Gold, and Faith equal to 15% of the city’s Production and +2 Amenities while being produced.
LEADER: JAN ZIZKA
- Trait – Commander of the Hussites: Begin the game with the Eurekas for Apprenticeship, Gunpowder, and Metal Casting. +2 Great General points per turn as well as +1 Production and +2 Faith in the Workshop. Gain the Wagenburg unique unit. Completing a Velkomesto creates a Wagenburg unit.
- Agenda – Militant Reformer: Aggressive. Likes civilizations that share the same Religion. Dislikes civilizations that have different Religions.
LEADER UNIT: WAGENBURG
- Bohemian unique Medieval era siege class unit when Jan Zizka is the leader. Expensive to produce. A city will create a Wagenburg when completing a Velkomesto. Exerts ZOC. +10 Combat Strength when defending. +1 Range with the Gunpowder technology.
CIVILIZATION: BOHEMIA
- Trait – Confessio Bohemica: Cities within 6 tiles of the Capital gain +7 Loyalty and exert +100% Religious pressure. Each time a city is converted for the first time earn 5 Faith per Population of that city. +1 Faith for every Envoy sent to a city-state.
- Spawn Bias – Tier 1 Silver Resource, Tier 2 Grassland Hills/Plains Hills.
CIVILIZATION UNIT: O.M.C.R.S.
- Bohemian unique Medieval era heavy cavalry class unit that replaces the Knight. Must purchase with Faith and the cost increases after every purchase. Does not cost resources. This unit and adjacent allies heal +10 Health when fortified. Has 1 build charge and can build the Fort.
CIVILIZATION DISTRICT: VELKOMESTO
- A district unique to Bohemia that replaces the Industrial Zone. Cost to Produce increases with each copy. Gain standard Production and Faith adjacency from adjacent districts. +1 Housing in all Cities. +1 Production and Faith in the Capital.
Tags: Civilization, Bohemia, Moravia, Europe, Central Europe, Eastern Europe, Carpathia, Christmas, Czech, Czechia, Czechoslovakia, Czech Republic, Holy Roman Empire, Germany, Poland, Silesia, Sorbia, Slovakia, Austria, Hungary, Slavs, West Slavic, Leader, Wenceslas, Wenceslaus, Premyslid, Jan Zizka, Unit, Wagenburg, O.M.C.R.S., Medieval, District, Velkomesto, Santa Claus, Religion, Christianity, Chalcedonianism, Catholicism, Orthodoxy, Eastern Orthodox, Hussite, Hussitism, War, Culture, Religious Victory, Cultural Victory, Domination Victory, Strudeler, Tart Society
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm