mobs: teleportation

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Author: Krrpk

Last revision: 12 Jun, 2023 at 17:47 UTC

File size: 311.3 KB

On Steam Workshop

Description:
mobs: teleportation

Now compatible with « Return to Castlevania » DLC and update 34.2

TL;DR Enemies can teleport to hunt you through the levels.

Features

Enemies can teleport to hunt you through the levels, starting at BC 0, instead of BC 4 in the unmodded game.

Avoiding confrontations won’t be so viable.

Suggestions du Chef

This mod is a « mixin » designed to be compatible with all game modes in the New Game Modes collection, and can be added to further incease the intensity of each run.

Challenges

This mod is also the second ingredient of two challenges I imagined for Dead Cells. Each of them represents a new way to play and enjoy Dead Cells.

challenge
mod1
mod2
mod3

lethal run (easy)
mobs: teleportation

lethal run (hard)
mobs: teleportation

FAQ

> Does it make the bosses teleport?

No.

> Why some enemies don’t teleport?

I kept the exact configuration of the original game.

In the original game, some enemies are not able to teleport, even at BC 4. Either because they already have the skills to hunt you, or because making them teleport is not so fair (I’m talking about you Shocker[deadcells.fandom.com]).