Bleeding Mod

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Author: BulleTgt

Last revision: 29 Aug, 2023 at 18:42 UTC

File size: 68.61 KB

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Description:

Compatible with 1.1.x

1) New bleeding effect for all ammo types, except 12 gauge saltshot
2) New bleeding damage and AP reduction with scalable severity based on caliber (damage values are configurable via in-game mod options)
3) Penetration debuff reduced for HP and Shock ammo types
4) Increased damage for HP ammo type

Feel free to enable/disable this mod mid-game if you are not in the battle

Mod doesn’t affect wounds mechanics.
Mod doesn’t affect ordnance and melee weapons. So if some unit got both bullet and melee damage, then it will have 2 different bleeding types. Both effects can be healed with first and big aid kits. I’ll try to change bleeding effect caused by melee and ordnance attacks, but considering my current knowledge of this game it seems like an impossible task.

I recommend to use this mod with any Armor overhaul, that increases damage reduction and any Merc overhaul mod, that adds proper armor for them.

To-Do in the future releases:
1) Rewrite mod without redefining ItemInventory Classes done
2) Add in-game options done
3) Make friendly fire bleeding optional
4) Do not apply bleeding if armor was not penetrated
5) Rewrite mod to add bleeding effect on hit or dynamically to all Ammo group objects. This will apply new bleeding effect to custom calibers from other mods
6) Change melee and ordnance ammo vanilla bleeding effects