Fortships more guns
This mod was balanced with the "Forthips: Conquer the Skies:
https://steamcommunity.com/sharedfiles/filedetails/?id=1966308308
In addition, this mod was balanced with the "Wepon buff", which increases projectile speed and weapon velocity, making flying forts even more dynamic and intense in a firefight:
https://steamcommunity.com/sharedfiles/filedetails/?id=2888825944
Weapons that the mod adds:
9-Ton Bomb:
Very large kaboom, but easy to shoot down. You can only have one such bomb at a time. Long construction, has only one charge (but worth it).
Automortar:
Upgraded mortar. Fast recharging, but takes a long time to cool down. Has limited range, but performs well in close combat.
Hanging Missileswarm Launcher:
Upgraded hanging flak. Fires missileswarm at the target. Works well against shields and unprotected forts.
Armour-piercing munitions (Cannon, Cannon 20mm, Hanging Quadbarrel Cannon):
Work like an armour-piercing sniper, but penetrating more than he does. To unlock it, you must build a warehouse of appropriate ammunition.
Fort-Killers (howitzer, deck gun):
Heavy projectiles with almost no splash damage, but pass through enemy fortifications like a knife through butter. To unlock it, you must build a warehouse of appropriate ammunition.
45 mm Cannon:
Light and cheap gun for fighting lightly armored targets. Can be upgraded to a 45 mm Semi-Automatic Cannon that can fire up to 5 rounds in one salvo.
Tank Turret:
Heavy armored gun system firing cumulative ammunition. Effective against heavy armored targets
Minigun 20 mm:
Improved minigun. Fires a powerful burst of 20 mm projectiles, but fails quickly. Breaks after 5 salvos.
Heavy Machinegun Turret:
Armored turret with a heavy machine gun that can fire at 360 degrees and shoot from inside the fort without doors.
Heavy Incendiary Mortar Turret:
Improved Heavy Machinegun Turret. Armored turret with a heavy incendiary mortar that can fire at 360 degrees and shoot from inside the fort without doors.
Lasergun:
Rapid fire laser launcher, improved shotgun. Overheats quickly
Armored Flak 20 mm:
Tough and powerful, but not the most accurate AA machine
Armored Missile Launcher:
Upgraded Armored Flak 20 mm. Fires a large number of rockets at a time
Semiautomatic 20 mm:
Upgraded cannon 20 mm. Like a 20 mm cannon, but one shot per salvo
HEAT Rocket:
Upgraded rocket. Rocket Launcher more effective against medium armored targets
Zeus Protocol Ammunition (Orbital Laser):
A massive kinetic munition with high armor penetration, capable of flying through the ground
Magnabeam:
An alternative firing mode has been added in which the gun reloads faster, but the beam itself lasts less time
Hanging Quadbarrel Cannon rebalance:
Faster reloading, ability to fire armor piercing rounds
Damage rebalance:
Armored guns with an enclosed cockpit (turrets and airstrips) receive no damage from light weapons.
Smoke rebalance:
Smoke more effectively detains ray guns
Required DLC:
These DLC should be installed in order to use this item.
Forts - Moonshot
Forts - High Seas