OceanForts
This mod adds new rules and devices that allow you to sail on the simulated sea.
This mod adds an important device – FloatBase, calling a script to make it provide upward lift below sea level. This part looks like Fortship, but in fact the two use completely different algorithms.
V2: The color of FloatBase changes from blue to red as the buoyancy increases. Too strong or too weak buoyancy, or uneven distribution of FloatBase can lead to instability of the ship.
V2: An alert about the current FloatBasestatus will be displayed in the top left corner of the game. If the alert area gives a warning, please adjust the number or position of FloatBase to keep the ship stable.
All the new devices and weapons added require a new tech to unlock. If you are playing a warship map, it is recommended to build it as a priority.
Two devices come from another of my mods: Trisolaris mod – Thrusters.
The original Turbine is disabled in this mod (after all, you probably don’t want to see anyone using wind power on a battleship).
V2: The device Smokestack in the DLC High Seas will be enabled in this mod.
See game content for details, weapons specifically for underwater attacks will be marked in the descriptions.
If you are not sure about the exact effect of the weapon, please test it in Sandbox mode.
This mod adds new rules to ensure the game can be played properly.
1、Air resistance value is raised for simulating underwater resistance.
2、Some weapons can only be used above sea level, and some can only be used below sea level.
3、Most bullets will switch to the underwater version after entering the water, and the underwater bullets will switch to the above water version after exiting the water. And there are some bullets are not affected.
4、In order to prevent the floating base from the control of the script, it will self-destruct after separating from the forts.
For the sake of normal game play, please don’t load this mod in non-warship map.
V2: When the script detects that the map is not suitable for OceanForts, it will automatically disable the related mechanism.
5 (V2): Material resilience is improved, and the mass of Armour and Door is improved.
If you want to make a warship map, you can refer to the following map:
https://steamcommunity.com/sharedfiles/filedetails/?id=2420310303
V2: Map editing mode has been released, the OceanForts map build method reference OceanForts – Map Editor
A notice about copyright is also included in the mod files.
Don`t copy any file without permission.
If you want to use files or sprites, you need to request them from the mod author.
Forbidden to do:
1、Using codes from OceanForts without permission, or minor modifications to it.
2、Using sprites in OceanForts without permission, or using the original sprites to put together the exact same sprites (or making minor modifications to it).
Allowed to do:
1、Make OceanForts expansion packs using selfmade sprites and codes.
2、Make your own mod to modify the data in OceanForts or disable weapons.
3、Use the codes or sprites from OceanForts with the permission of the mod author and mark the original mod information.
4. Use codes to call the sprites in OceanForts (instead of copying it and putting it in your mod). This will make your mod available only if OceanForts is loaded.
The rest are waiting to be added. If you have any questions, you can ask in the comments section.
If you have the following needs, you can contact me in the comment section.
1、Want to get the author’s permission.
2, have questions about the use of the mod or map edit.
3、Find bugs.
4、Find any mod with piracy suspicion.