Province Capital Building Slot Overhaul
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Last updated: 8th September 2017 (Norsca DLC compatibility)
- 8 slots for all province capitals, including the Season of Revelation mini-campaign
- 10 slots for unique province capitals (Altdorf, Castle Drakenhof, Karaz-a-Karak…)
- 12 slots for Wood Elf capitals in Athel Loren
- More building slots for Norscan capitals and Wood Elf outposts built in province capitals
- No DLC required, not compatible with faction unlockers or repositioned legendary lords. Use this submod or that one instead
- Clan Angrund, Crooked Moon, Empire Secessionists, Mousillon, Red Fangs, Vampire Counts and the Von Carsteins will relocate their capital once the original one is retaken. Original idea by Psychopriest and his Karak Eight Peaks/Castle Drakenhof Faction Capitals mod!
- This mod compensates a little for the AI’s strange decision-making regarding city infrastructure. (e.g. two more slots to build a forge necessary for advanced units)
Important:
- Remember that building slots are only shown as locked when they can be made available via the next settlement tier upgrade. All of the others slots will still show up as empty squares. See the pictures to know how it should look ingame.
- Additional building slots only affect new campaigns! (this is how the game works, sorry) No additional slots within the Beastmen Eye for an Eye campaign, as editing this campaign’s startpos file is bugged since the Bretonnia release
- Edits startpos.esf (some other mods do this too) and campaign_building_chain_slot_unlocks_tables (very few mods do this)
- Compatible with most mods, except those that edit the startpos.esf file
You’re unhappy with some changes made by this mod?
Here’s a guide to basic province, region and settlement modding
Or maybe Zingertits has something that suits you better
– Maximum number of building slots in all province capitals from 6 to 8
– Number of building slots unlocked per province capital tier increased from 1 to 2
– Minor settlements are not affected
– Altdorf, Black Crag, Castle Drakenhof, Couronne, Karak Eight Peaks, Karaz-a-Karak, Kislev and Miragliano have their maximum number of slots increased from 6 to 10
– Clan Angrund and Crooked Moon will relocate their capital to Karak Eight Peaks once the city is retaken. The Von Carsteins will relocate their capital to Castle Drakenhof once it is retaken.
Extra rules apply in the following cases:
Wood Elf settlements (King’s Glade, Crag Halls, Waterfall Palace and Vaul’s Anvil)
– maximum number of slots from 10 to 12
– number of slots unlocked per settlement tier from 2 to 3
Changes to Wood Elf outposts:
– 0 additional slots in minor settlements (still two slots in total)
– 1 additional slot in province capitals (now three slots in total)
– 2 additional slots in unique capitals (now four slots in total)
Changes to Norscan settlements and unique outposts:
– Norscan major settlements now unlock 2 slots per settlement tier instead of just 1
– Graeling Moot, Bjornling’s Gathering, Varg Camp, Aesling’s Conclave, Sarl Encampment and Baersonling’s Camp are now bigger Norscan camps with a maximum number of 6 slots instead of 4
– Icedrake Fjord has been upgraded from 8 to 10 maximum slots by popular demand
– Norscan factions may now utilize up to 10 building slots in occupied unique capitals instead of 6
1. Which UI mods are you using in the pictures? Do I need them to run this mod?
All IN ONE UIs and Building Progression Icons. They aren’t required, but look very good.
2. Why doesn’t this effect minor settlements at all?
I’ve experimented with increasing slots in minor settlements and sadly, it seems to require a total overhaul of the province system currently used in the game.
Each minor settlement would need to be separated from its parent province and put into a newly created province and become its province capital.
It can be done, but not without massive changes to the campaign map and a lot of additional tweaks to prevent a great amount of other stuff from tilting out of balance.
The few Norscan settlements that gain two slots using this mod are actually hidden province capitals, so I managed to edit them safely.
3. Is this mod compatible with mod y or mod x?
As a rule of thumb: If it edits the startpos.esf, it is not compatible unless I listed it down below. So the chances are rather good for most mods. How do you check whether is does that?
Just ask me or check out the PFM[sourceforge.net].
- Radious Total War Mod and Radious Total War Units Mod (checked 25th March 2017)
- Steel Faith Overhaul Mod (checked 19th March 2017)
- Mazz T4 Minor Settlements (checked 19th March 2017)
- Cataph’s Southern Realms – Regiments of Renown addon (compatibility added on 14th April)
- Crynsos Faction Unlocker+ via the PCBSO submod
- Legendary Lord Unique Start Position via the other PCBSO submod
- Regiments of Renown! if PCBSO has been given higher priority in the load order.
See the What can we do? section here - Diplomacy and Resurrection if PCBSO has been given higher priority in the load order.
See the What can we do? section here (currently incompatible for unknown reasons)
4. Can you make it compatible with mod y or mod x?
I can at least try talking to your suggested mod’s author and see if it’s possible 🙂