The Knights of Morr
Hello all,
here is an interesting Empire Knightly Order unit I decided to create for my battles vs the Vampire Counts.
I made two unit’s of this Order, a Halberdier unit and a sword and shield cavalry unit. Lore says they can use great weapons on horse but since Empire was lacking any proper melee cavalry I decided to give the cavalry swords and shields instead.
Some history / lore on the Knights of Morr:
Encased within black armour and deathly silent when on the battlefield, the Knights of Morr are the dark guardians of the Empire. When parents wish to get their children to sleep at night, they tell them that the Knights of Morr will come for them unless they rest. The Knights of Morr are widely feared for their devotion to the god of the dead, and dark tales abound regarding their initiation rites. Even so, their martial prowess is more than welcome to those they fight alongside, for their silent efficiency is among the best in the Empire.
Whilst the cult of Morr has few, if any, official templars, they do have the Black Guard. These universally dour and serious warriors have an even more serious responsibility: to guard both the living and the dead from the endless malice of the Undead and those who would raise them. For the most part, they are a defensive order, protecting the great temples and graveyards of the Empire and the dignitaries of the cult, only riding to war in exceptional circumstances, such as during a crusade against the Vampire Counts.
Unit Stats:
Knights of Morr cavalry
Charge Bonus : 40
Melee Attack : 40
Melee defense : 50
Bonus Hitpoints : 88
Weapon Dmg : 29
Armour Piercing dmg : 12
Unit Cap : 6
Cost : 1500
Upkeep : 475
Knights of Morr Halberdiers
Charge Bonus : 20
Melee Attack : 35
Melee defense : 50
Bonus Hitpoints : 88
Weapon Dmg : 12
Armour Piercing dmg : 35
Unit Cap : 10
Cost : 1300
Upkeep : 350