Buccaneer Bay
The second in an unknown number of Battlefield Heroes remakes, here’s Buccaneer Bay.
Continuing in tradition, you’ve got the slightly wonky (but original) ground textures and can experience BB in 2x scale, because it’s actually tiny and does not play well at all in original scale. It’s not perfect, but it definitely plays.
Whereas Seaside Skirmish aimed for a (close to) 1:1 recreation, I’ve tried to make BB play well with additional props placed to block sightlines and attempt to make some areas look a little less barren. These blocked sightlines make the AI a little more bearable to play against.
Assets/Credits:
Game assets are taken from Battlefield Heroes
Skybox – assetstore.unity.com/packages/p/fantasy-skybox-free-18353
Tree leaves – assetstore.unity.com/packages/3d/vegetation/trees/stylized-nature-low-poly-environment-186183
Water effects – https://github.com/danielshervheim/unity-stylized-water
As with Seaside Skirmish, this will likely require EA27 and I’m too lazy to test or support EA26 for this map.