Ironsiders: Men Of The Empire (V3.0 Beta)
Men Of The Empire: Ironsiders V3.0 Beta
Unit: Ironside Infantry
Equipped with heavy pikes and heavy armor these Infantry men hold the line against the empire’s foes. Thier extensive training allows them to close ranks to withstand charges and decimate calvary.
Unit: Ironside Stormbringers
Equipped with repeater rifles these riflemen lay waste to the Empire’s foes.
Unit: (New) Ironside Siegebreakers
Elite shock infantry adept at storming fortifications. Donning heavy armor these stalwart soldiers know no fear.
Unit: (New) Ironside Veterans
Equipped with a repeater rifle and heavy armor these veteran riflemen hold the line against the empire’s foes. With reduced unit size and a high upkeep cost, what these units lack in numbers they make up in tactical utility and durability.
NOW FEATURING OFFICERS AND NCOs
Ironside Captain
Weilding a matchlock pistol, the Ironside Captain leads from the front.
Ironside Sergeant
A veteran infantry man himself, the first sergeant of a Ironside company can often be found nursing his trusty pike.
Core Mechanics
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Repeater Rifles
The unique nature of this weapon allows the Ironsides to fire off 6 shots in rapid succession, providing unmatched burst damage. However having expended all the ammunition in his weapon the Ironside veteran must reload leaving him vulnerable. Ironside veterans utilize a technique known as "slam fire" to dramatically increase their rate of fire.
Phase 1
Reduces reload time to 0 for 22 seconds (firing animation takes around 2 to 2.5 seconds)
Accuracy decreased by 35%
Phase 2
Range reduced to 0 for 7.5 seconds (Unit can not fire)
Unit can not move
Bracing decreased by 50%
(Note: I chose this method after expermenting with unit abilities, reducing the range of the unit was the best way to simulate the effects of reloading. Increasing reload time to say 9999 seconds would have the issue where this could carry over to the firing phase, which was undesirable…)
Phase 3
Ironside looses 6 Ammo
Loose Formation
Realizing the need for new tactics in the face of increasingly deadly artillery fire, ironside veterans have adopted the ability to assume a "looser" formation. While vulnerable to cavalry and infantry, this tactic allows the ironsides the ability to whether all but the fiercest fire.
Bugs & Bug Fixes:
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-Nagative or astronomical DPS during the firing phase: this is a hardwired visual bug and has no gameplay relivancy.
-Unit ranges grows and shrinks: This is a feature, its called reloading…
-You can recruit this unit anymore: Build a foundry (LvL3) and a armory
Change Log:
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V2.6 Woodelves update and unit rebuild
V2.5d
Reduced reload time to 7.5
Accuracy reduced to 50%
V2.5c
Reduced auto resolve value
V2.5b
Updated building requirements
v2.5a
Internal bug fix
V2.5
Reworked Firing mechanism
V2.0b
Slamfire Balance Changes
V2.0a
Added "Slamfire" ability
V1.8
Campaing Limit Removed
Charge Bonus Lowered to 5
Cost Increased to 1000
Upkeep increased to 450 (Amongst the highest of the imperial infantry)
Unit size reduced to 60
Ammo reduced to 35
Added new ability: Loose formation
Updated unit icon
V1.7b
Multiplayer cost Increased to 950
Campaing limit added (3 units)
Fixed compatability with radious
Auto resolve values lowered
V1.7a
Ammo reduced from 80 to 40
Reload skill increased by 5%
V1.7
Upkeep 225 -> 325
Cost 850 -> 950
Name changed to Ironside Veterans
Corrected bug where long decription was in the place of the short description
V1.6
Upkeep 125 -> 225
Cost 790 -> 850
V1.5 a-d
Compatabily Hotfixs
V1.5
Public Release
