Court of the Phoenix King (aka Tower Of Zharr for the High Elves)

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Author: Rhox

Last revision: 2 Sep, 2023 at 00:12 UTC

File size: 3.63 MB

On Steam Workshop

Description:
Description

Simple, this mod adds a Tower of Zharr like mechanism to the vanilla playable High Elves. (Tyrion, Teclis, Alith Anar, Alarielle, Eltharion, Imrik) and four more Charace, Cotique, Ellyrion, and Tiranoc representing ten Elven Kingdoms.

A new resource called Grandeur will be needed to claim the seat. You’ll gain some of them as a base turn income and you can increase this value by constructing advanced military buildings and/or landmarks. You can also click the new pooled resource holder to trigger a dilemma and exchange influence for Grandeur.

You can change the base income of humans and AI in the MCT, and you can also change the exchange ratio in the MCT

Note that the other faction’s seat is only acquired when you take the final tier’s seat and not the confederation via diplomacy. This is because of the listener’s unexpected behavior.

FAQ

Q. Dude, the image hasn’t been changed besides the flag? How could you call this a Court of a Phoenix King when it has all the Hashut thing and fire all over it?
A. I have to change 70 images for it and that’s the thing I can’t do. If you want to make a UI reskin for it. I’m happy to work together. Call me in the Modding Den Discord

Alshua will be working on the new UI, so you can expect a new UI for this mod

Q. Why didn’t you use High Elf influence and create a new one?
A. High Elf influence is not a pooled resource in the DB and has very limited usage. Besides a few niche ones, the only way to access it is to use a payload (dilemma, incident, and mission) or an effect like +X influence per turn (tech, skill, faction effect, building, etc…). Also, we can’t access the value of the influence directly and we have to access the UI string to get the value.

Blocking it through dilemma is a ton of work, and has to abandon most of the basic structure of the Tower of Zharr and it won’t work for the AI. So no.
The effect will not be so good at blocking the player or the AI from claiming the seats.

I can use the value I get from UI to block players from claiming the seat if they lack the amount, but it won’t work for the AI. If it was a player-only feature I would have used it, but AI is involved in this, and I chose not to use it.

Q. Why did you put base value and exchange ratio in the MCT setting?
A. The balance you asked for is inside the MCT

Logs

2023/05/18: Changed to pooled resource way from the money-only way

Links

Chinese Translation

Other

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