Sovremenny Class Rework
This is the vehicle file for you to make your own missions. Do not attempt to spawn it from the workbench, you have been warned.
This is, as the name suggests, a rework of the incredible work by Meph. His work was mainly "just" meant for fun by him and to roam the seas around, in a very cool soviet destroyer. But since the purpose of this vessel was and is warfare, I at least tried to make it more combat ready by adding some new (old) weapons and equipment to try and test it against other vessels (if your PC can handle it of course) ah…and I also made it a bit faster and remove the need for the infinit energy cheat. You ONLY need infinit Ammo and maybe switching to a lower physics setting.
This overhaul incorporates the works by the following creators in no particular order:
The Radio Jammer by Biotic_wire1
The AK-130 Artillery Guns by 5head
A modified version of the USS Hurons radar guided missiles by RootinTootinCowboy
A new helicopter, "closer" (still ways off and fictional) to the Kamarov KA-27 a heavily altered version by me of the coaxial copter by tourtch found here.
This ship also now fields a close to the original like anti-aircraft system, resembeling the famous AK-630 CIWS redesigned and borrowed from Vonels template rotary cannon Automated CIWS
The best thing is also the perpetual infinity generator from…well…ah just go here …it is amazing!
Added in Zizo’s automatic navigation system for easy point to point navigation
Autopilot System
Start a world and set infinitive ammo
Load the ship into a Mission
Go right to the bridge.
Just sit in the helm station and drive of into the sunset. No really, it is that easy!
To speed up the ship just hit the "flank" button. While it is double the speed it also takes double the time to go ledt and right. Some dials and buttons are just decoration so, just ignore them and play around with the others. The radar is just a relay from the CIC and cannot be controlled from the bridge. In the back is a small room with the diesel engine station. You can start and throttle them up but they are mostly for decoration, as the engines are not powerful enough to drive the ship, but they make for a nice smoke screen and by the gods…shut them down BEFORE you fly the helicopter, or else you have to blindly land and start the thing.
The CIC right below the bridge got the most "technical" upgrades of all the areas. Head in and you will see a wall of monitors and buttons, but do not fear, it is very easy once you know what is what.
The Sunburn Missles:
Those are your sidemounted big bangers to sink ships infront of you…I would advice to get them towards a target as soon as possible, I will not explain why, you will get it after the first missle hits you there.
The Gadfly Missile Station:
This is a very cool piece of work. Click on the radar to increase the distance to max 2,5 km (this is a short anti-aircraft/ship defence system) and wait till the excel sheet gets filled with contacts (warning: check the screen to verify it is not your ship you are targeting!) If you found an enemy vessel, click on it on the excel table and then, lock it in with "str1". It should now be red, indicating that the target is tracked by the radar.
Either activate the front, or rear missile launcher (or both!), depends on the location of the enemy really. Fire and reload as long as you have replacements and the enemy is still alive.
And here comes a little caviat: I sometimes accidently put my ship on fire while reloading those missiles…if you do too…yeah…I still have to find a better way for the system to not crush your whole armament at once.
To select another target. Click on the contact in the list and just hit the button below the text to set the radar to sweep again.
The BRRRRRRRRrrrrrrr AK-630 CIWS:
Boy oh boy is this a fun one. Please, sit in the chair and I try to get you through the handling of this one.
Activate the system
Make sure you sit in the chair, there are some hotkeys to use.
Wait till the radar found a helicopter/plane
make sure from what direction the enemy approches (the dial). If it comes from the right and the enemy is close to 1,5 km use either the hotkey labeled left/right to activate a burst of rounds in the direction…please…only a burst. If your radar looses the target, the rotarry turret can smash into the superstructure of your ship…be warned and test it for yourself. This system is incapable of targeting ships!
Also: If the enemy comes from the front/rear, you can overide the bridge helm and steer the ship left/right to lay a broadside for maximum effect and you not hitting your own ship. You can also zoom in and switch the target via the appropriate buttons.
Last but not least the AK 130 Naval Artillery Guns
They are a bit weired, I have to acknowledge that. To use them unlock the turret and rotate. Try them. If you manage to target an enemy ship, the artillery system will automatically calculate the distance and adjust the altitude accordingly. Just hit the fire button and your gun will keep shooting till you hit the button again.
Do not forget to lock them back in place after shooting, or else they wander about.
The new attached helicopter on the hangar deck is very tightly secured, so that you do not loose it either in rough seas or while turning about.
Before flight, remove the cable.
Get inside on the left and start up the heli. if you push up and do not lift of…you forgot to unlock the magnet (button inbetween the co pilot/pilot). If you pushed up and now unlock the magnet, you should instantly gain height.
If you want to land again, just activate the magnet beforehand and try to aim for the helicopter track connector. If you are close enough it will attach and you can power down the helicopter (use the clutch to stop the rotors from spinning fast)
After landing, either secure the heli or put the rotors together and pull it slowly in the hangar. The whole thing fits perfectly in. Secure it there, refuel it, fix it or just park it save from enemy artillery for later use. Also never forget to attach the cable again, or else the battery will run dry in relatively short time.
Besides all that, the ship got an general overhaul inside considering the rooms and I also fixed some minor holes and problems with the lighting and items. Added in some rooms, like showers and a proper captains cabin and removed some redundant and power demanding tiles and items, without going overboard myself.
I hope you will enjoy to use it and if you find any (propably many) bugs and or glitches besides the known ones…or even know fixes for them and have some ideas for additions, be my guest and tell me. 🙂
Cheers!
Required items:
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Sovremenny Class Rework - Mission — Steam Workshop
Sovremenny Class destroyer 1:1 Scale DLC — Steam Workshop