The Last Alliance: Lord and Hero

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Author: BAGHolder

Last revision: 24 Nov, 2021 at 15:20 UTC

File size: 649.22 KB

On Steam Workshop

Description:
Intro:

Add cross-faction non-legendary lord and hero recruitment, among Empire, Bretonnia, High-Elf, Wood-Elf, and Dwarf. All lord types will be available at the beginning. Agents will need special embassy building to recruit.

The mod requires The Last Alliance: Embassy and Units to work.

I also recommend using two other mods: Bretonnia Vow Auto Complete, so Bretonnia lords and agents can auto-complete their vow / troth when recruited by a foreign faction; and Faster refresh mod, for faster character refresh in case some agent arts mix-up randomly.

Please upvote if you like the mod, so more people get to see it.

Features:

1. All lords and agents work correctly, including arts, unit card, model, and skill trees.
2. Removes High-Elf influence cost for recruitment, and heavily weight towards best traits. Now the lovely princess and handmaiden come with amazing traits
3. Research will correctly buff foreign lords and agents’ level and attributes;
4. Lord skill tree correctly buffs elite units. For example, as High-Elf, you recruit a Bretonnia Lord, his archery skills will buff sister-of-averlorn as well.
5. Works for AI: occasionally the good factions will also recruit foreign lord and agents to help them!

Save game compatible, but it is likely better to start a new campaign. Works only for vanilla playable factions. DLC agents will need DLC.

Acknowledgement: This mod is inspired by Hamen’s Recruit Any Lord, and Sangshift2’s Recruit Any Hero, and fixes all the art and model issues in their mod.

Note:

This mod is a movie pack (rather than a traditional mod pack). Otherwise the character art won’t show up correctly.

For a movie-pack mod, there is just one difference: to disable this mod (which I don’t recommend doing mid-campaign, then any foreign agents will have tree arts if you recruited one), you need to unsubscribe this mod (disable it in mod launcher won’t work).

Q/A Session:

Q: Why some agents are not available?

A: Some agents simply repeat the roles, like many wizard of same types. And if a faction does not have the agent type to start with, then it cannot be added directly, i.e., dwarf engineer is still unique to dwarfs.

Q: In the pool, some wizard arts mix up. A high-elf wizard is occasionally shown as Damsel.

A: Yes that happens randomly to the wizard pool. They still have high-elf skill tree but model will be Damsel. You can choose to not recruit them, or recruit and kick so the pool refreshes with random arts. Or use Faster refresh mod.

Q: I enabled the mod mid-campaign as Empire, then my Warrior Priest become trees.

A: This is the only agent that gets tree-ed when using the mod mid-campaign. Recruit / Kick; then any new Warrior Priest in your pool will appear normal.

Q: My lovely handmaiden is named Boris.

A: Yes. All the lords and heroes in your pool is named by your main culture. Your Boris maiden probably sneaks in from Middenland that way. Just change name after recruitment.

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The Last Alliance: Embassy and UnitsSteam Workshop