Profitable Slavery
Makes Slavery now profitable.
Selling kidnapped or unconscious people to the slave shop, slave caravan, Holy mines, or rebirth slaver nets you 1500 cats instead of the vanilla 400.
All slave selling vendors now actually carry enough cats to purchase slaves.
Holy mines now will buy skeleton, shek, female, and hive slaves (they bought no slaves before).
The prices for selling squad members now varies between 1500-2500 depending on the stats.
(even after tinkering in the fcs the game will not allow you to sell above 2500 under any circumstance)
Fixed the traveling slave trader to now actually buy and sell slaves along with allowing slaves to be sold to slave caravans.
Also fixed the traveling slave trader to now call his sales pitch out to allied players instead of only neutral.
All slave shops are vendors who now sell prisoner shackles
Purchased slaves can now be guarantee recruited through dialogue in a blanced way.
Populated slave farms by adding mercenaries, recruits, and a chance of thieves spawning in at slaver farm bars.
Increased the amount of slaves that all slavers have in stock.