Clan Angrund(En)
Link to the Russian version of the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3029229530
The mod is theoretically compatible with other modifications, provided that they are not mine.))
There are no new units in the mod, except for the new lord, who is Thane of the Angrund clan.
Thane of the Angrund clan is made on the basis of an ordinary Dwarf’s Thane and looks no different from it.
The new Lord has a modified skill leveling branch. You will be able to pump this general all the skills available to him, there will be no unskilled skills left, as well as pumping points.
Belegar has also been modified in terms of leveling skills and is in no way inferior to the new lord in terms of capabilities. Since Belegar has quite a lot of skills, I have made some of them automatically pumped, that is, you will receive them when you reach the required level without wasting skill points.
This was done in order to meet the limit of skill leveling points.
Belegar and Thane of the Angrund Clan have hand grenades by default from the start. The rest of the destructive abilities and weapons will have to be pumped.
Hand grenades and throwing axes that can be issued to melee warriors have one feature. Dwarf warriors and Longbeards will not automatically use throwing weapons. So you will have to manually direct the squad at the enemy, provided that these dwarves are not in close combat.
One technology has been added to the Angrund Clan, which is available for study from the first turn of the campaign.
In principle, everything that is possible in mod is localized, so it will not be difficult to figure out what exactly you have pumped or studied.
The AI has received pretty decent buffs, so it should develop and pump quickly, it has much more resources than the player.
I almost forgot: minor dwarf settlements on the 3rd, final level of the main building will now have walls with towers armed with cannons. Because a karak without walls is not a karak.)))
Modification updates will not affect the saved campaign.
This modification enhances the combat capabilities of gyrocopters and gyrobombers of the Angrund clan.
So you won’t need dwarf ground artillery, aviation is quite capable of fulfilling all combat missions.
In short, that’s it.