Stache73’s UI (2.0.5 compatible)
I have moved the icons/controls for Public order, Tax rate and Population growth in the settlement management view, to positions that make more sense to me when I am managing my settlements.
I also moved the overview lists of settlements and units to the left hand side of the screen so it is actually possible to see your settlements and units on the campaign map, when selecting them in the overview lists (when you scale down your UI setting to 90% or less).
My mod should be last (at the bottom) in the mod load order as it only changes UI elements. That way, other mods that change UI elements too, can overwrite files from my mod so that you can run my mod with any other mods without compatibility problems.
If you are not seeing the changes from my mod in your game, then some other mod you are using has overwritten files that my mod uses. In that case, if you want the changes from my mod, you will have to load my mod before (above) the mod that is causing the problem.
My mod should be compatible with all Rome campaign mods. I have not tested the mod on Alexander or Barbarian Invasion but it may also be compatible with those campaigns and/or mods for those campaigns.
My mod was developed while I was running "RTR: Imperium Surrectum" (0.6.0 BETA version) so it is compatible with the RIS mod.
PS!
In order to be able to see the settlement/unit you have selected in the settlement/unit overview list, on the campaign map, you need to set your "UI Size" in graphics settings, to a minimum of 100%. I recommend setting UI Size to 90% to get the most out of my UI changes. You will see even more of the campaign map at 85% but this could be a bit small for some people to see stuff properly.
Also, when you first load into the game, you can get an empty frame on the screen covering the bottom left hand corner of the campaign map. Just click the settlement icon or unit icon and it will disappear 🙂