Motorsport Manager Rebalanced
A re-balancing of many of the base concepts in the game.
ALL CHANGES ARE OPENWHEEL ONLY!
Changes include
Adjusting the Tyre performance model to make strategies more open
Refueling times cut down to help with the new tyre model when refueling is available
Time cost for amount of fuel has been adjusted so there’s a more noticeable pace difference between lighter and heavier cars
Pitcrew hiring costs have been lowered
Tire temps have been adjusted like in the other mods. I’ve previously made so tyres are less likely to over/under heat while on netural driving style at most tracks (exceptions being black sea due to tire compounds an phoniex due to unnaturally high temperatures to balance around)
The base price of Building parts being balanced around series to be more progressive accounting for drivers with poor marketability and lack of team marketability
Championship rules being adjusted for a fresh experience
All base engine suppliers are free to choose from in each series allowing for more choices and variety especially in the lower tier series
Last but not least Money making buildings. The amount of money they give has been increased to make them more worth while to build for the long term (looking at the helipad and road car factory)
And thats all the major changes in the mod
I hope you all enjoy the changes , But feedback is nice to see if things can be improved if needed!
New Additions!
Sponsors have now Been rebalanced Giving more money but is more balanced than the previously made better sponsors mod
Part Resets have now been made more obtainable withing 4-7 seasons for ERS and APS and within 8 for WMC so resets to catch up and mix up the order are more likely than ever!