Motorsport Manager Rebalanced

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Author: Lonewolf Commander

Last revision: 18 Jun, 2023 at 20:14 UTC

File size: 136.19 KB

On Steam Workshop

Description:

A re-balancing of many of the base concepts in the game.
ALL CHANGES ARE OPENWHEEL ONLY!
Changes include

Adjusting the Tyre performance model to make strategies more open

Refueling times cut down to help with the new tyre model when refueling is available
Time cost for amount of fuel has been adjusted so there’s a more noticeable pace difference between lighter and heavier cars

Pitcrew hiring costs have been lowered

Tire temps have been adjusted like in the other mods. I’ve previously made so tyres are less likely to over/under heat while on netural driving style at most tracks (exceptions being black sea due to tire compounds an phoniex due to unnaturally high temperatures to balance around)

The base price of Building parts being balanced around series to be more progressive accounting for drivers with poor marketability and lack of team marketability

Championship rules being adjusted for a fresh experience

All base engine suppliers are free to choose from in each series allowing for more choices and variety especially in the lower tier series

Last but not least Money making buildings. The amount of money they give has been increased to make them more worth while to build for the long term (looking at the helipad and road car factory)

And thats all the major changes in the mod
I hope you all enjoy the changes , But feedback is nice to see if things can be improved if needed!

New Additions!
Sponsors have now Been rebalanced Giving more money but is more balanced than the previously made better sponsors mod

Part Resets have now been made more obtainable withing 4-7 seasons for ERS and APS and within 8 for WMC so resets to catch up and mix up the order are more likely than ever!