Shooting AP rebalance

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Author: Wax

Last revision: 9 Sep, 2023 at 21:24 UTC

File size: 28.47 MB

On Steam Workshop

Description:

This mod is inspired by Brigade E5 game and its sequels.

Main idea is to split action point cost for single shot and burst fire into different numbers such as prepare weapon, change target to another, pull trigger.

Hero always need to spend ap on pulling trigger.
If hero wants to make a aimed shot, he needs to prepare weapon first
AP for aim is same as vanilla
Switch target AP means AP you need to spend for position yourself againts enemy. Its depends position between last and new target.
Some stages can be skipped. For example if you hit same target you don’t need to spend ap on position.
If you have prepared weapon effect, you don’t need to do it again.

Prepare effect can be gained after you spent ap on it when used aimed shot and can be lost if get enough damage, moved hero too far or other actions that should break your concentration

Some attachments can affect on AP costs. For example grenade launcher or heavy mag make weapon heavier, so getting weapon ready is slower. Bipod help, but only in prone stance.

For example if hero attack someone at first time with aimed shot he needs to spend ap on
1)pull trigger
2)prepare weapon
3)aim for more accuracy
4)ap on switch target

But after if he keep attack same enemy he only need spend ap
1)pull trigger
2)aim

Mod doesnt change machine guns