Auto-Doors for Vanilla Subs
Manual doors begone!
This mod adds Automatic Doors and other Quality-of-Life features to all the vanilla subs, while leaving their combat effectiveness alone to respect vanilla’s intended balance and difficulty.
Automatic doors with "touch" detection range:
- A tight detection range means the auto-doors still work well in containing leaks and floods.
- These doors are entirely bot-friendly and will not cause any issues for the AI.
Properly storage-linked fabricators and deconstructors:
- Most vanilla subs in 1.0 still have unlinked or improperly linked engineering/medical fabricators/deconstructors.
- Ensures all fabricators and deconstructors are correctly linked to their nearest storage with "display side-by-side" enabled.
One-click, auto-resetting airlocks:
- A simple and convenient airlock has been retrofitted onto every sub.
- Click the button once and the airlock will open, allowing divers in/out. 4 seconds later the airlock will automatically close and reset back to initial state.
- This airlock cannot break or get stuck under any situation and is adjustable from the delay component.
Bottom docking-hatch upgraded into airlock:
- For subs that have a bottom docking-hatch, the hatch has been rewired to allow it to dual-function as an airlock.
Additional diving-suit lockers to match maximum crew size:
- Most subs lack enough diving-suit lockers for their maximum crew size, which screws up bot behavior and leaves the sub a mess with half-empty suits all over the ground that the bots don’t know how to use, clean-up, or refill.
- Yet if limited suit lockers was meant to increase difficulty, it doesn’t because human players can easily just wear a suit 24/7 or leave them on the ground as well.
- This has been a huge annoyance more than a balance issue, and doesn’t reflect the maximum crew capacity stated on the sub.
- Therefore additional diving-suit lockers have been added to match each sub’s maximum crew size.
Added Medical fabricators for Azimuth, Herja, R-29, and Berilla:
- Lacking medical fabricators robs medics of having something to do during towntime, while also wasting time for the entire team if the medic has to craft in outposts.
- The above subs are already average or sub-par for their tier, so it makes little sense to disadvantage them further, and is poor quality-of-life. Thus the above subs have had medical fabricators added.
These do not replace the vanilla subs, but are modified variants you can purchase for the same price
How can I switch to the Type-B variant when I already own the vanilla sub?
- Sadly there’s no easy way other than to buy it again.
- You can make it cheaper by opening the Type-B variant you want in the submarine editor, pressing F3, typing "debugdraw", then saving the sub with 1 mark cost.
- But you’ll still need to transfer items and rebuy gun turrets like any new sub purchase.
- Compatible with: 1.0.9.0, bots, and multiplayer
- Safe to add and remove mid-campaign.
- FULLY compatible with all mods since these are just subs.
To-Do:
- R-29: In progress.
- Berilla: In progress.
Check out my other mods!
Credits to tanosii_chan for the upvote animation!

