EPOE Replacement Expansion
Adds several basic replacement options so you can heal more injuries without spending too much on them:
– A simple replacement spine. It still requires Bionics, but requires less plasteel and fewer components at the cost of small penalties to movement (10%) and manipulation (5%).
– Simple replacement ribs. These only require plasteel rather than the various drugs normal EPOE replacement spines need.
– Replacement radii (replacing the radius bone in the arm). These only require plasteel.
– Neuromuscular framework: An expensive item (50 Hyperweave, 3 Glitterworld Medicine, and 3 Advanced Components) which removes the Bad Back and Frail hediffs completely. It’s arguably too expensive for the former because you can cure that with a bionic spine, but it was balanced for healing the latter.
– Replacement fingers and toes. Only bionic options are available, since lower tech wouldn’t work logically and you can just used advanced bionic hands if you really want an upgrade rather than a replacement. These are one-fifth as cheap and provide one-fifth the bonuses.
– Synthetic Skin, which can fix scars. This used to be in base EPOE but was removed for whatever reason. They were made a bit cheaper, since scars are more annoying than anything, but still require 30 Synthread and 2 Glitterworld Medicine total.
– Requires Expanded Prosthetics and Organ Engineering, of course.
Required items:
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Expanded Prosthetics and Organ Engineering — Steam Workshop