Real Fleet

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Author: Doge

Last revision: 16 Mar, 2023 at 17:50 UTC

File size: 217.09 KB

On Steam Workshop

Description:

Inspired by Frodo’s Real Armies mod, I present you the same mod for ships. Includes his mod, since it’s based on his tables. But because it required to create new models for ships, you need to download additional pack "real_fleet_models" (steam has a very low limit for max file size in the workshop), put it in wherever your Shogun 2 is installed: SteamsteamappscommonTotal War SHOGUN 2data where your other .pack files, including this one are located and activate it in the mod manager
https://drive.google.com/file/d/1FMCPOY8mRE26fRVp0JD_4pkDycDuRBMx/view?usp=sharing link for models
All ships are scaled as they were in the naval battles
Pipes’ steam of modern ships can’t be tweaked unfortunately
Many thanks to uu3d dev and support team for their tool

If you wish to do the same for your new units, here is what you have to do:
Find "Agent_uniforms" table and in the "uniform_name" make up your own name, which will be later used in "campaign_character_arts" table. In the "filename" column enter the name of your desired unit’s which will be like "smth.unit_variant" which references to your unit’s uniform file name (full name right before ".unit_variant" extension), created in TWeak’s Unit Editor from CA’s modding tools, in variantmodels/units

Find "campaign_character_art_sets" table and make up a new name (better be different than the one from previous step) in "art_set_id" column

Find "campaign_character_arts". This table connects 2 previous table with each other. Here in the "art_set_id" column enter the name which you created in "campaign_character_art_sets" and in the column named "uniforms" enter your made up name from "agent_uniforms"

Find "campaign_unit_art_set_junctions" table is the final step. Enter "art_set_id" which you created in "campaign_character_art_sets" and in the "unit_key" column enter your desired unit’s name from "units" tables

Please note, that if you want to have a new ship model, you’ll have to make it first and rig to the skeleton