[WOTC] Alien Hunters Weapons Rebalance
Rebalances weapons from Alien Hunters DLC:
- Bolt Casters’ damage reduced by -2 from 6-8 / 8-10 / 10-12 to more reasonable 4-6 / 6-8 / 8-10. This nerf makes more sense if you use my Stealth Bolt Casters mod, which makes Reapers able to carry them.
- Axes’ damage reduced to the level of XCOM swords, but they now get 1 / 2 / 3 Armor Pierce and their Crit Damage is set at 3 / 3 / 4 – one point higher than swords. Meshes well with their innately higher crit chance.
- Throw Axe is no longer a free action, it costs 1 AP and ends turn.
- If you play with Musashi’s WotC Stealth Overhaul, Throw Axe will now count as a stealth ability, meaning you will have a chance to remain concealed if the throw kills the target.
- Shadowkeeper, Axe and Bolt Caster are now upgraded alongside regular XCOM weapons: pistols, swords and sniper rifles, respectively.
Additionally, this mod changes how you acquire the weapons if you do not enable the Alien Hunters mission when you start the campaign: you will be able to perform Experimental Weapons research, which will immediately grant you the conventional tier of all 4 weapons.
If you do enable the Alien Hunters mission, you will be able to get the weapons by scanning a Point of Interest, same as without the mod.
This mod is entirely configurable through various configuration files in:
- [WOTC] Ability Editor is required to change action cost for Throw Axe.
- [WOTC] WSR Weapon Skin Replacer – Core is required for almost everything else.
- WotC Stealth Overhaul – makes Throw Axe a stealth ability.
- Stealth Bolt Casters – makes Bolt Caster a stealth weapon.
- [WOTC] Reusable Hunter Axe – allow picking up thrown axe after using it.
Should, for the most part, work mid-campaign, but you might have issues acquiring weapons of specific tiers due to changes to upgrade schematics. If that happens to you, you may grant yourself the missing weapons with console commands:
where "WeaponName" is one of these:
Right now the mod does absolutely nothing to Alien Hunters Armors. I may make a similar rebalance for them in the future, or simply update this mod instead.
Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
Required DLC:
These DLC should be installed in order to use this item.
XCOM 2: Alien Hunters
XCOM 2: War of the Chosen
Required items:
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[WOTC] Ability Editor — Steam Workshop
[WOTC] WSR Weapon Skin Replacer - Core — Steam Workshop