No Delirium/Clicker Static
The second best Delirium fix I have ever made.
Recently, a user came into the Isaac Discord server trying to get help with removing the static effect caused by the hallucinations in the Void and Delirium as well as Clicker. This was on behalf of their friend, who suffers from epilepsy and as a result can’t finish the game as the static could trigger it. As someone who also despises that awful static effect (alongside most of the community, probably), I took a look.
Prior knowledge told me that while Dogma’s static is a proper shader, Delirium and Clicker use a horrendous PNG and flip it around a few times in animation to make it look like it’s "moving". After some hunting, I determined that the sprite is Clicker’s "item overlay" (generally referred to as a "giant book", or the images that display when using certain active items) with a special animation. Removing the PNG removes the static part of the effect while still keeping the actual hallucination effect in place. Next, I truncated the Clicker overlay’s animations to last zero frames. This prevents Clicker from pausing the game when triggered.
That’s all there is to it, really!