[WOTC] Buildable Items

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Author: Alpha115

Last revision: 26 Jun, 2023 at 05:05 UTC

File size: 291.84 KB

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Description:

This mod allows you to build various items after completing certain research. The cost for these items can be modified to an extent. They require various materials and corpses.

Weapon mods can be built after doing Modular Weapons and Advent Officer research. You can only build basic weapon upgrades.

Fire Grenades, Dragon Rounds, and flame throwers can be built after doing purifier Research.

Poison rounds can be built after doing Chryssalid research.

Poison Grenades can be built after doing Viper Research.

AP rounds can be built after doing Muton Research.

Tracer Rounds can be built after doing Advent officer research.

Talon rounds and Plated vests can be built after doing Advent Shieldbearer research.

Hasmat vests can be built after doing Andromedon Research.

Stasis Vests can be built after doing Faceless research.

Buffed Nanoscale vests, made them slightly cheaper to make and they reduce the soldiers chance to be crit by 25%.

Smoke bombs are cheaper to make with this mod.

New items
Repair kits: You can now have an easier time repairing robotic units (Starting game item.)

Combat Vest: This simple Vest provides 1 armor, at the cost of 1 mobility. (Starting game item.)

Type-1 Dragoon Vest: Gives 10 dodge and +1 mobility. (Starting game item.)

Type-4 Lancer Vest: Gives 20 dodge and +2 mobility. (Requires stun lancer corpses to make)

RIP Rounds: Bleed rounds for Xcom, they inflict bleed, but cause your weapon to do -1 damage. (require modular weapons research before you can make them.)

Puncture Rounds: Armor Piercing Rounds ignore 2 points of armor, but deal -1 damage. (require modular weapons research before you can make them.)

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen - Tactical Legacy Pack