MMM_dev_mod
Monday Minnator Mod
About the mod:
The MM-mod is intended to provide a better multiplayer experience with balanced out nations and reworked mechanics and new ones aswell.
Current checksum of the mod is: b2bb
Status of the mod:
The mod is now in a ready to play state.
Please report any bug you spot during playing.
Currently worked on content is:
- More formables
- Mission trees
Changes of the mod:
The current version of the Minnator-Monday-Mod implements following changes and feature:
- hundreds of new provinces
- new mission trees
- new Country ideas
- new ideagroups and old ones reworked
- new policies mechanics
- new age bonus system
- new formable nations spread across the entire world
- many quality of life changes
- balancing of religions, government reforms, unique government mechanics, etc.
- bigger Interfaces and fixed peaceview interface
- flavor events
- new tradenodes and new tradeflow
- balanced map out for better mp experience with more players –> more provinces in Africa and also some new ones in China and italy
- vanilla mercenaries are replaced with banner mercenaries and all ideas regarding vanilla mercs are changed accordingly
- building restriction to forts so you can not build a fort next to another
- most african nations also start with tech 3 and feudalism
- tons of minor Balance changes
- tons of other content
Quality of life changes:
- option to disable all state edicts at once (is exploitable, as the edicts can be revoked without having to be active for a specific amount of time)
- option to decrease autonomy in all your provinces at once (not exploitable, but gives not absolutism after ager of absolutism)
- educate ruler: if your ruler has less than 7 pips in total he can gain on of each mana points (only works 5 times per country per game)
- dev-click-counter: counts all your dev-clicks and displays them in a decision
- critical events check: gives you an overview about every advisor event
- emergency general: gives you an option to get a low pips general for money if you do not have the mana to get one and have none
Buildings management:
- delete all your churches and cathedrals with one click (not exploitable)
- delete all costal defences and naval batteries with one click (not exploitable)
- delete manufactories on provinces where other would be more efficient (the player has ton of options to decide which one to delete where (not exploitable)
Creators of the mod:
Developer / Programmer:
Minnator
Ideas and Balances:
Minnator
oficer12Luki
Map:
sealand[63e]
Discussion for further ideas in the comments. I am open for suggestions and please report any bugs via comments or in a discussion so that I can fix them.