Better Death Magic

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Author: oil

Last revision: 4 Dec, 2020 at 17:46 UTC

File size: 84.99 KB

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Description:
Intro

While playing Grom the Paunch campaign, I feel that the death magic is pretty lame compared to some other magic types.
Therefore, I’ve made the following adjustments to empower the death magic.

Details

"+" represents new effects and "()" represents adjustments where the values in brackets are the original values

  • aspect_of_the_dreadknight:
    + fatigue_immune
    + unbreakable
    mana cost: 8 (4)
  • aspect_of_the_dreadknight_upgraded:
    + fatigue_immune
    + unbreakable
    mana cost: 15 (9)
  • death_doom_and_darkness:
    mana cost: 4 (7)
    Fatigue Change Ratio: 1 (0) — this will cause enemies to be exhausted immediately
  • doom_and_darkness_upgraded:
    mana cost: 8 (14)
    Fatigue Change Ratio: 1 (0) — this will cause enemies to be exhausted immediately
  • soulblight:
    stat_melee_damage_base 0.6 (0.7)
  • soulblight_upgraded:
    stat_melee_damage_base 0.6 (0.7)
  • spirit_leech
    mana cost: 5 (8)
  • spirit_leech_upgraded
    mana cost: 9 (11)
    Duration: 20 (13)
  • the_fate_of_bjuna
    mana cost: 14 (22)
    recharge time: 40 (52)
    + cannot move — this will stop the enemy from moving, like a single entity Net of Amyntok.

Remarks

Any suggestion on rebalancing is always welcome