Wandering Zombies
Completely configurable zombie wandering. Read the tooltips.
Created and tested at "Normal" Population, 2.0x pop multiplier, 2.0x peak multiplier, rally group size 0.
Hordes created and tested at "Normal" Population, 2.0x pop multiplier, 2.0x peak multiplier, default rally settings.
Multiplayer compatible.
You may want to change how often zeds wander for bandwidth reasons.
If you’re using Destroyable World Fences:
Disable the custom thumping logic provided by it. It hurts performance, it’s clunky, and it causes zombies to get stuck.
Incompatible mods:
- BetterFPS: not completely incompatible, but, does reduce the amount of zombies that are loaded. Can’t be patched.
Too hard? Try any or all of the following:
- Use all tools at your disposal: Stealth, noisemakers, car sirens, Molotov’s, guns, buildings, fences and trees
- Start in Rosewood
- Reduce your zombie population settings
- Reduce zombie sight under Zombie Lore
- Increase Num Ticks and/or Rand Ticks
- Reduce Max Travel
- Disable Try Stop Virtual
- Set Homing Chance to 0
- Reduce Random Chance
Too easy? Try any or all of the following:
- Do the opposite of any or all of the above
- Use Random Zombies to add sprinters and smart zombies
Can Wandering Zombies be used in mod packs? Yes, it can, but:
- I will not provide support to anyone using mod packs, as they could be outdated or modified.
- You must provide a link to this workshop page in your mod pack.
- Any and all modifications should be clearly documented, so anyone using and/or inspecting the code is aware they are using a modified version.
The unnamed checkboxes are just for making the menu more readable and organised.
You can ignore them, you’re supposed to ignore them.
There is zero zombie spawning logic in Wandering Zombies, and there never will be.
Workshop ID: 2983905789
Mod ID: WanderingZombies