Grant Us the Power of the Dark Gods! (Additionnal Reinforcements for Warriors of Chaos Factions Vanilla/SFO/Lucky/Radious)

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Author: Gwenolric

Last revision: 26 Apr, 2021 at 11:46 UTC

File size: 942.08 KB

On Steam Workshop

Description:
Compilation Link :

https://steamcommunity.com/sharedfiles/filedetails/?id=2015053443

Feature: Affect both Player and AI

This mod brings new abilities to all the WoC factions during battle, similar to how Menace from Below is used for Skaven. However, unlike Menace from Below or Raise Dead, the units don’t degrade over time and do not loose HP for just existing. Because of this, it heavily favour the WoC with up to 5 additional units that they can bring in a battle.

The Power of Chaos manifest themselves in an inexplicable way. The rifts that open on this plane are subject to this rule too. Therefore, it would sometimes take long before the invocation is completed.

#1:
Vision of Tzeentch :
After unlocking the technology "Favour of the Dark Gods" from the technology tree, this skill will give all the forces (factionwide) a skill that can summon a Chaos Sorcerer (Shadows) (Manticore) in battles. This skill also allow to instantly execute a siege assault, without having a need to possess a unit with the attribute "Siege Attacker".

Pre-charge:37s
Number of charges : 1
Wind Up Time : 37s

#2:
Fury of Khorne :
After building in the Horde "Chaos Warshrine", this skill will give all the forces in the region (regionwide) a skill that can summon a unit of Aspiring Champions in battles.

Pre-charge:121s
Number of charges : 1
Wind Up Time : 11s

#3:
Beauty of Slaanesh :
After building in the Horde "Reliquary of Chaos", this skill will give all the forces in the region (regionwide) a skill that can summon up to 2 units of Mirror Guard (Chaos Warriors RoR) in battles.

Pre-charge:100s
Number of charges : 2
Recharge time : 100s
Wind Up Time : 10s

#4:
Corruption of Nurgle :
After building in the Horde "Chaos Rift", this skill will give all the forces in the region (regionwide) a skill that can summon a unit of The Daemonspew (Forsaken RoR) in battles.

Pre-charge:144s
Number of charges : 1
Wind Up Time : 12s

Is this compatible with Radious/SFO/Lucky/My grandmother’s overhaul?
Yes … and maybe no (for the stats). This mod doesn’t create new units but instead use the original units of the game. Meaning that if it is like SFO or Radious, which modify the core stats of the units, it is compatible. However, at the same time, those units don’t get a single bonuses from the faction, from technology or Lord’s traits. They are the vanilla of the overhaul (or not overhaul).

So that means it works with everything? Right?
Hehe … no. I have only made sure to be compatible with the 3 major overhauls right above. I also made sure to abuse the official landmarks that are almost never removed. BUT as you can see on the description, I use a number of technologies and buildings. If some mods were to remove those buildings/technologies, the mod would not work and most likely will crash.
So, if you download a technology/building overhaul with only this mod (and I mean it, ONLY THIS MOD, which should be the last suspect) and it crashes, that means such building/technology has been removed and you should not use this mod.

Is it save compatible?
Yes. In reality, because it doesn’t add new units and just add abilities to buildings and technologies, it will not crash your game and you can delete it at any moment and keep playing without worrying about restarting a campaign.

Download
Required DLC:

These DLC should be installed in order to use this item.


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