Here is the Elf! (Additionnal Reinforcements for High Elves Factions Vanilla/SFO/Lucky/Radious)

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Author: Gwenolric

Last revision: 26 Apr, 2021 at 11:46 UTC

File size: 980.99 KB

On Steam Workshop

Description:
Compilation Link :

https://steamcommunity.com/sharedfiles/filedetails/?id=2015053443

Feature: Affect both Player and AI

This mod brings new abilities to all the High Elves factions during battle, similar to how Menace from Below is used for Skaven. However, unlike Menace from Below or Raise Dead, the units don’t degrade over time and do not loose HP for just existing. Because of this, it heavily favour the High Elves with up to 5 additional units that they can bring in a battle.

#1:
The Useless Unit :
After building the landmark in Tor Achare "White Lion Hunting Grounds", this skill will give all the forces in an enemy territory (faction_territory_enemy) a skill that can summon up to 2 units of White Lions of Chrace in battles. This skill is exclusively available for the currently own regions of your current enemies (neutral territory is not affected).

Pre-charge:150s
Number of charges : 2
Recharge time : 30s

#2:
The Broken AR :
After unlocking the technology "Recall Colonists" from the technology tree, this skill will give all the forces in your own territory (faction_territory_yours) a skill that can summon up to 2 units of Lothern Sea Guard in battles. This skill is exclusively available for the currently own regions.

Pre-charge:15s
Number of charges : 2
Recharge time : 75s

#3:
The Smug Ones :
After unlocking the technology "Teachings of Hoeth" from the technology tree, this skill will give all the forces in your own territory (faction_territory_yours) a skill that can summon a unit of Swordmasters of Hoeth in battles. This skill is exclusively available for the currently own regions.

Pre-charge:60s
Number of charges : 1

#4:
We saw the effect of your magic :
After building the landmark in Ghrond "Tower of Prophecy" or "Purified Convent of Sorcery", this skill will give all the forces (factionwide) a skill that can summon a Mage (Light) (Ithilmar Chariot) in battles.

Pre-charge:240s
Number of charges : 1

#5:
Not the Netflix One :
After building the main building in Gaean Vale "Gaean Vale (Spired Citadel T5)", this skill will give all the forces (factionwide) a skill that can summon a Handmaiden of the Everqueen in battles.

Pre-charge:5s
Number of charges : 1

Is this compatible with Radious/SFO/Lucky/My grandmother’s overhaul?
Yes … and maybe no (for the stats). This mod doesn’t create new units but instead use the original units of the game. Meaning that if it is like SFO or Radious, which modify the core stats of the units, it is compatible. However, at the same time, those units don’t get a single bonuses from the faction, from technology or Lord’s traits. They are the vanilla of the overhaul (or not overhaul).

So that means it works with everything? Right?
Hehe … no. I have only made sure to be compatible with the 3 major overhauls right above. I also made sure to abuse the official landmarks that are almost never removed. BUT as you can see on the description, I use a number of technologies and buildings. If some mods were to remove those buildings/technologies, the mod would not work and most likely will crash.
So, if you download a technology/building overhaul with only this mod (and I mean it, ONLY THIS MOD, which should be the last suspect) and it crashes, that means such building/technology has been removed and you should not use this mod.

Is it save compatible?
Yes. In reality, because it doesn’t add new units and just add abilities to buildings and technologies, it will not crash your game and you can delete it at any moment and keep playing without worrying about restarting a campaign.