Water’s Edge

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Author: Scruff0

Last revision: 21 Sep, 2023 at 17:03 UTC

File size: 25.59 MB

On Steam Workshop

Description:
"Haha, it’s about time you showed up! What took so long?"

Water’s Edge is a completely original RPG you can play within Rivals of Aether. Enter the stage against a CPU to start the game!

Plot Synopsis

Three unlikely "heroes" find themselves trapped in an endless labyrinth. They only have one goal: To touch grass. (Heavily simplified)

Controls

[Attack button] – Confirm/Interact with object in front of your character.
[Special button] – Decline/Back (Hold to Run)
[Jump button] – Open the menu (when in the field)

Battle System
  • Turn based combat taking place on four tiles around the enemy.
  • On their turn, characters can move to adjacent tiles, attack, or use abilities.
  • Every enemy has a unique gimmick. Strategically position your characters to avoid as much damage as possible.
  • Read the in-game manual for more details!

Featuring
  • 8000+ word script (i think i got a C in high school english class)
  • A fully original soundtrack with 10 songs
  • A turn based battle system that has never been used before (i wonder why?)
  • Getting pulled into a scripted cutscene every three steps you take
  • Treasure chests containing untold riches
  • Around 40-60 minutes of gameplay per run? (It heavily depends on how bad you are, or how much stuff you skip. for reference it takes me 20 minutes to speedrun the whole thing)
  • Full screen story illustrations that got compressed because rivals is a pixel game so yeah they just look really crappy now
  • Oh my god why is there so much dialogue I just want to fight stuff
  • Two different endings I think? Probably.

"Credits"

coding by me
game design/concepts by me
artworks and sprites by me
music by me
sound design by me (made from free/basecast sfx sources)
story/characters/writing by me

(insert picture of obama giving himself a medal)

Also you can get the soundtrack from here

https://youtu.be/Fx9GxM3ANnA

DISCLAIMER

Due to the large scale of this project, you may have performance issues when trying to run it.
If you play Rivals on a toaster, try switching to Lite Mode in the Settings (from within the mod’s title screen).
This will reduce the amount of stuff drawn (mostly text outlines) and can double your FPS in menus.
Additionally, you should enter the stage using basecast characters. (But do not pick ori/hodan because they have other issues. Use zetterburn or something.)

"ok can you make [popular ip character] now"