Special Pandora Objects

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Author: turfy

Last revision: 31 Dec, 2020 at 03:22 UTC

File size: 103.42 KB

On Steam Workshop

Description:
Everything you need to know about compositions:

https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

IMPORTANT:

Having SW: Opposition (maps pack) loaded will change most, but not all, of the white and green textures to a grey and darker grey. this can be useful if your intending for a more "industrial" look instead of "clean and high-tec" https://www.moddb.com/mods/star-wars-opposition-maps-pack/downloads/swop-maps

Mod Description

NOTE: This this is not a mod and doesn’t contain any of the assets featured or their files. as long as you have the map loaded, all of the objects can already be spawned in arma without this with a simple object script or module like that from O&T that runs the script for you. this composition is just to help lay all of the assets out in a visual manner to make it easier and quicker to find what your looking for. i haven’t "ripped" any assets, they are made available to spawn in arma once required map is loaded, just not by traditional means. this is just a tool to make it easier for the average joe to find.

Features a selection of unique objects from the Pandora map that can be placed as simple objects. This is not all of the mod assets, just the majority that I find more useful. All objects were made/ uploaded by Variable.A and those linked in his description, this is just a quicker and easier method to find and place those assets. lots of futuristic structures, a bit of other worldly fauna, and a couple static space ships ( I don’t know why i keep doing this for Variable.A maps, i honestly hadn’t realized he made all these unique maps till doing this. i swear im not trying to be a stalker or whatever, but im definitely a follower of his work now. )

Questions & Answers

Q: Why are there 2 of every object/ 2 groups of objects?
A: the first smaller group are normal objects same as from the editor menu, although they’re still not visible in the editor menu, and there is not as many in total for whatever reason. the second groups are simple objects, spawnable using scripts or using modules that run the scripts for you like the one from O&T. a bit more of a hassle to use but has a couple more objects from the map.

Q: How can I spawn the rest of the maps objects for myself?
A: Open the mod folder and extract the contents from Pandoracustom.pbo using pbo manager. everything inside with a .p3d file is a object, just type its path name into a simple object module and your done. though ive included almost everything that isn’t bugged or broken.

Q: Why isn’t this "mod" showing in the launcher/ how to spawn it?
A: This isn’t a "mod", its just a composition, and wont show in your launcher. You’ll find this composition in the editor, once there you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above will show were that is.

Known Bugs & Issues

– a couple assets like the consoles aren’t spawnable without SW: opposition maps.
– without SW: Opposition loaded a couple objects, like the solar panels, can bug out
– some assets are not scaled to the proper proportion

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O&T Expansion EdenSteam Workshop
PandoraSteam Workshop