High Elf Climate Change TWWIII
Using the mod is recommended on a new game, can cause stacking climate debuffs on already existing saves.
Changes climate suitability for High Elves factions.
Changes:
Averlon:
Wasteland – Unsuitable -> Suitable
Loremasters:
Desert – Uninhabitable -> Unsuitable
Wasteland – Uninhabitable -> Unsuitable
Nagarythe:
Island – Unsuitable -> Suitable
Lothern:
Magic Forest – Unsuitable -> Suitable
Wasteland – Uninhabitable -> Unsuitable
Torelasor:
Temperate – Unsuitable -> Suitable
Yvresse:
Magic Forest – Unsuitable -> Suitable
Desert – Uninhabitable -> Suitable
Knights of Caledor:
Magic Forest – Unsuitable -> Suitable