High Elf Climate Change TWWIII

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Author: Thorbasn

Last revision: 25 Aug, 2022 at 15:08 UTC

File size: 75.78 KB

On Steam Workshop

Description:

Using the mod is recommended on a new game, can cause stacking climate debuffs on already existing saves.

Changes climate suitability for High Elves factions.

Changes:

Averlon:
Wasteland – Unsuitable -> Suitable

Loremasters:
Desert – Uninhabitable -> Unsuitable
Wasteland – Uninhabitable -> Unsuitable

Nagarythe:
Island – Unsuitable -> Suitable

Lothern:
Magic Forest – Unsuitable -> Suitable
Wasteland – Uninhabitable -> Unsuitable

Torelasor:
Temperate – Unsuitable -> Suitable

Yvresse:
Magic Forest – Unsuitable -> Suitable
Desert – Uninhabitable -> Suitable

Knights of Caledor:
Magic Forest – Unsuitable -> Suitable