Guard Marker

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Author: pnciampo

Last revision: 3 Apr, 2022 at 05:28 UTC

File size: 102.4 KB

On Steam Workshop

Description:

Adds one build object furniture (defence) that functions like a training dummy. However, this is connected to no stat, can be assigned a permajob and is connected to the guard idle animation.

Assign guards to any player owned space. Outside the gates. Inside a building. Outside the doorways. Due to limitations, characters must be attacked first by enemies to react. Not a problem if you are trying to keep out that pesky wildlife.

Suggestion: If you want functional gate guards, place one marker, have a leader permajob the marker and have the other guards bodyguard the leader.

V2 Fix: twitchy idle swapped with another animation that makes your guards appear to be standing still.