Guard Marker
Adds one build object furniture (defence) that functions like a training dummy. However, this is connected to no stat, can be assigned a permajob and is connected to the guard idle animation.
Assign guards to any player owned space. Outside the gates. Inside a building. Outside the doorways. Due to limitations, characters must be attacked first by enemies to react. Not a problem if you are trying to keep out that pesky wildlife.
Suggestion: If you want functional gate guards, place one marker, have a leader permajob the marker and have the other guards bodyguard the leader.
V2 Fix: twitchy idle swapped with another animation that makes your guards appear to be standing still.