Procedural Terrain / Maps
So this is a project ive been working on for about 5 months now, I am pretty proud of its release however it will likely not be 100% perfect, please report any bugs by commenting below, (check for addon confliction pls!) Thanks.
If you are experiencing crashing, before reporting it in the comments, please try and switch to the 64x branch of gmod as it is more stable. Source physics isn’t exactly happy when generating map wide objects, this addon is quite literally pushing source to its limits.
So this is procedurally generated maps and terrain right? Let me explain how you use it!
– Go to gm_flatgrass, this mod replaces it with the custom terrain!
– Access the custom menu by typing terrain_menu in console, or by going into the utilities tab and clicking the button.
– You must be superadmin to use the menu!
– There are plenty of options in the menu, I will just let you figure out how to use its features, it should be pretty simple.
– The "submit button" actually changes the terrain, this is important, do not mix it up with the "test changes" button, which just alters the visual for your viewing.
Custom materials that can be used with blendmap:
– gm_construct/construct_sand
– ground/snow01 (may need ep2, not sure)
– hunter/myplastic
– phoenix_storms/ps_grass
– most materials from material tool
– most .vmt files on your client
– Better performance than other displacement forest maps such as gm_fork
– Imported models, no dependeces required!
– All chunk, blending, foliage, and tree shading complete in under 10 seconds (with my specs)
– Lightmap calculations complete in under a minute (with my specs)
– Lakes / Water System
– Custom entity that acts as a displacement
– Custom lightmap with generated shading
– Customizable blendmap between 2 textures
– Custom Lighting
– No uv/texture stretching
– Trees & grass foliage
– Lots of options in the menu including a optional user-created LUA heightmap function
– Mutliplayer Support
– Simple saving and loading system
– Jeep for whatever reason doesn’t collide with terrain
– Tree and Rock collision can be wonky with high ping
– Having a weak computer and being on the 32 bit branch of gmod may cause crashes, easiest solution is to switch to 64 bit if you haven’t already
I am unsure how to fix this as it is an internal source issue, for some reason only 64 bit has patched the bug.
DefaultOS – LOTS of help from this guy, helped with implementation of a lightmap & blend texture, as well as optimizations reguarding to trees, thx a lot man
Impulse – helped import models / water material
Fasteroid – added water shading
– I keep crashing!
switch to 64x branch of gmod, its more stable
– [script error here]
try disabling conflicting addons, theres probably a whole bunch
– how is this possible?
im just goated with the sauce
extra stuff:
source code: https://github.com/meetric1/GMod-Procedural-Terrain
discord: https://discord.gg/cmQvg2AHgP
patreon: https://www.patreon.com/meegmod