Invasion Tweaks

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Author: BladeofSharpness

Last revision: 18 Nov, 2022 at 06:38 UTC

File size: 819.2 KB

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Description:

This mod changes how Invasions are dealt with, with some light editing. Void units will be more numerous defending their spawn points, but Leviathan although still a pain won’t nuke you at turn 2 in each combat. Roaming stacks will be less frequent. The Leviathan changes will always apply, but the rest will only work if you set Invasion at Hard difficulty.

DLC04Packs
Invasion.rpk|Invasion Settings

Summary:
Hard is modified so that roaming stacks spawn less often and are easier, but the Spawner itself will be defended by very many units.

Details:
Difficulty Setting: Hard
Defender Amount: Very Numerous (1 to 2)
Roaming stack timer Set as in Easy (-1 to 1)
Roaming stack strength: Set as in Normal (1 to 0)

Leviathan
Summary:
The gameplay will be less around killing Leviathan(s) before they nuke you with their prime ability. When facing a Void army with Leviathans, expect combats to be more grindy, but without the doom clock of the Leviathan prime ability (Terror) as the main drive to the combat.

Details:
in Species_DarkvoidUnits_SpeciesDarkvoid.rpk
Tab: Entities
All subvariants: HP from 50 to 100 (yes, twice as much HPs, but see below)

in UnitPropertiesDarkvoid_UnitProperties.rpk
Call of Terror Ability
Cooldown and Starting Cooldown increased from 2 to 4
All damages channels: damages reduced from 25 to 15

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Required DLC:

These DLC should be installed in order to use this item.


Age of Wonders: Planetfall - Invasions