More Luxuries

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Author: Barrowulf

Last revision: 29 Oct, 2014 at 17:54 UTC

File size: 3.54 MB

On Steam Workshop

Description:
DESCRIPTION

Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods.

Also, this mod fixes a few bugs found in the main map creation files and optimizes many other things within it that pertain to resources.

REQUIREMENTS

Requires Brave New World.

COMPATIBILITY

Incompatible Map Scripts:
Amazon, Amazon Plus, Great Plains, Great Plains Plus, Boreal, Rainforest, Arborea, Frontier, Tilted Axis

Terra “is” compatible, as a tweaked version is included within this mod. The extra luxuries work really well with the larger-sized terra maps.

Please ensure that any other mods you use alongside this one aren’t overriding AssignStartingPlots.lua (or any of its contents that I’ve modified, if it’s a map script). The order in which you enable mods matters. So, most times, make sure this one is enabled last, after any mods you suspect may have conflicting files, so that this mod does the overriding. Though, sometimes, you’ll find that things work when you enable another mod after this one. This usually means that an unimportant and probably unmodified part of this mod was overriding an important part of another mod.

Also, most mods which add more city-state luxuries shouldn’t cause problems with this mod. Just enable this one last so it initially cleans out any luxuries which may cause a conflict (or that are just plain redundant and have a different name… ex. Cocoa vs. Cacao vs. Chocolate) before it adds in the new ones.

TROUBLESHOOTING

While this mod is enabled, don’t load existing games played before installing the mod. Also, when the mod is updated and errors are being experienced, sometimes it helps to start a fresh new game instead of loading a save from the previous version.

Sometimes it helps to clear out your temporary cache and ModUserData folders after disabling any other mods. The game will recreate new files the next time you run it. You can find these folders in …DocumentsMy GamesSid Meier’s Civilization 5.

Also, sometimes it helps to delete all subscribed mods within the MODS folder located in …DocumentsMy GamesSid Meier’s Civilization 5. When you run the game again, it will download fresh versions of all subscribed mods again; just be patient and let it finish. This mod in particular contains a lot of terrain graphic and icon art files, so its size is larger than most others.

Also, verify your game’s files via Steam to make sure there are no corrupted files.
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

To avoid difficulties with mods and resolve them, see this checklist created by Thalassicus: http://forums.civfanatics.com/showthread.php?p=10901714#post10901714

If you’d like to enable the game to log information, you can greatly help in solving errors on your end. See whoward69’s tutorial on how to easily set this up:
http://forums.civfanatics.com/showthread.php?t=487482

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilization V: Brave New World