=Aquatic Resources=

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Authors: бич17, Gaia

Last revision: 12 Sep, 2023 at 12:41 UTC

File size: 232.45 KB

On Steam Workshop

Description:

Adds 8 Aquatic Luxuries and 8 Bonus Sea Resoures.
Works as a Standalone! Compatible with both Sapiens and Resource Compendium.
8 More Aquatic Luxuries:

Bluewhale, Grey Whale, Lobster, Marlin,
Sturgeon, King Crab, Oysters, Dolphin.
Yield: +1 Food and Gold (except Dolphins: +1 Science and Gold).
Crab changed to Blue Crab. Whale changed to Humpback Whale.

8 More Bonus Resources:

Cod, Clams, Shrimp, Scallops,
Herring, Tuna, Squid, Tropical Fish.
Yield: +1 Food (except Tropical Fish +1 Culture).

You can disable or change the sparsity for each resource in the USER_SETTINGS file.

Caveats and Known Issues:

1) NOT recommended if you play using Strategic View. It won’t crash but the icons are wrong.
2) Deleting ModUserData before loading a save will cause the resources to spawn once again.

Credits and Thanks

Deep_Blue for Resource Generator[forums.civfanatics.com].

_Sapiens Mods (Core Mod required, Windows only):

Sapiens, Civilization Pack, The Inuit, Places of Worship, Suzerainty, Leadership, Espionage,
Canals, Public Transport, Tribes, Volcanoes, Apotheosis, Drakkar Longboat, Future Eras.

+Essential Civ5 Mods (standalone, Mac OK, part of Sapiens):

Resource Compendium, Resource Buildings, Balance Tweaks, Social Policies, National Wonders,
Policy Buildings, Faith Buildings, Religious Orders, (6UC) Unique Components, Legendary Units, .

=Additional Gaia Mods (standalone, Mac OK, compatible with Sapiens):

IGE, Furious Turns, Antikythera Mechanism, Boosted Future Tech, Geologist, Random Cities,
Apocalypse, Power Armor, Returning Fog, Tile Conquest, Friendly Citadels, Checkpoint Techs.

A little sign of appreciation

If you like this mod there’s no need to buy me coffee, just give it a thumbs up and be welcome!