=Aquatic Resources=
8 More Aquatic Luxuries:Bluewhale, Grey Whale, Lobster, Marlin,
Sturgeon, King Crab, Oysters, Dolphin.
Yield: +1 Food and Gold (except Dolphins: +1 Science and Gold).
Crab changed to Blue Crab. Whale changed to Humpback Whale.8 More Bonus Resources:Cod, Clams, Shrimp, Scallops,
Herring, Tuna, Squid, Tropical Fish.
Yield: +1 Food (except Tropical Fish +1 Culture).
You can disable or change the sparsity for each resource in the USER_SETTINGS file.
1) NOT recommended if you play using Strategic View. It won’t crash but the icons are wrong.
2) Deleting ModUserData before loading a save will cause the resources to spawn once again.
Deep_Blue for Resource Generator[forums.civfanatics.com].
_Sapiens Mods (Core Mod required, Windows only):Sapiens, Civilization Pack, The Inuit, Places of Worship, Suzerainty, Leadership, Espionage,
Canals, Public Transport, Tribes, Volcanoes, Apotheosis, Drakkar Longboat, Future Eras.+Essential Civ5 Mods (standalone, Mac OK, part of Sapiens):Resource Compendium, Resource Buildings, Balance Tweaks, Social Policies, National Wonders,
Policy Buildings, Faith Buildings, Religious Orders, (6UC) Unique Components, Legendary Units, .=Additional Gaia Mods (standalone, Mac OK, compatible with Sapiens):IGE, Furious Turns, Antikythera Mechanism, Boosted Future Tech, Geologist, Random Cities,
Apocalypse, Power Armor, Returning Fog, Tile Conquest, Friendly Citadels, Checkpoint Techs.
If you like this mod there’s no need to buy me coffee, just give it a thumbs up and be welcome!