Health Regeneration

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Author: Holpites

Last revision: 14 Mar, 2017 at 16:44 UTC

File size: 19.46 KB

On Steam Workshop

Description:

Players will regenerate their health when their hunger and sanity levels are above certain levels; as a trade-off they will lose hunger. The default values are ‘above 66% hunger’ and ‘above 25% sanity’ and it will regenerate 15.5 health per in-game day (= 8 minutes) for 18.6 hunger. There is also a small arrow, indicating that your health regenerates.

This mod aims at making the game easier, especially for beginners. You can configure all the values – so it’s up to you how fast the regeneration should happen, how much hunger it will drain, etc.

You can find the multiplayer version of this mod here.

CONFIGURATION

Regeneration Rate:
SLOW: ~ 0.6 HP/Minute
SLOWER: ~ 1 HP/Minute
NORMAL: ~ 2 HP/Minute
FASTER: ~ 4 HP/Minute
FAST: ~ 7.5 HP/Minute

Hunger Reduction Rate:
(Formula: hunger_reduction_rate = decreasing_rate x regeneration_rate)
NONE: 0
SLOW: 0.8
SLOWER: 1
NORMAL: 1.2
FASTER: 1.6
FAST: 2

Widget Enabled:
YES: Widget is enabled
NO: Widget is disabled

Required Hunger/Sanity:
self-explanatory

CRASHES

If the mod crashes, please post the whole error log in the comments/discussion section and I’ll try to resolve the issue as soon as possible 🙂
The error log is located at "C:Users<username>DocumentsKleiDoNotStarve"

LATEST CHANGES

1.0.1/2
-Fixed a bug caused by permanent health and sanity penalties
Click here to see full changelog