Project Weapon Sharpening
Idea behind this mod is to make melee weapons SHINE in combat without turning the game into anime or super serious mediaval europe weaponary
most of the weapon mods avaible just turn my game into weeb dream that load for hours. so i decided to change it with fitting and optimized models!
Small note: video is kind of scuffed as it was stream highlight reupload reused lightly related to the mod xD
Original upload with full description:
https://www.nexusmods.com/kenshi/mods/860
all weapons have their original stats (just iron club turned into iron axe have small cutting buff – not enough to make blunt weapons good, but always something)
– Restored Metallic layer for all weapon textures from the game files for additional immersion of the weapons
– Improved icon coordinates for every single weapon in the game – makes them more centered and sometimes bigger
– 5 brand new weapon remodels made and optimized
– Changes for 2 unique bosses to have meitou version of Iron Axe (iron club. but different looking than iron stick this time) and Warrior Blade (non-exile Plank, but cool) Gutterhead and Ghost
– Changes for Plank research that allow you to Craft Warrior Blade and Exile Blade if you unlock it
– Installation and Deinstallation of the mod is safe in middle of the run and remodeled weapons will return to their original forms (icons might require deletion to generate them again)
– Change name from Naginata-katana to Nagamaki as it is proper name for that weapon (no stat changes)
– Changes in starting weapon for Ruka, Band of Bones, Mercenaries and skeleton shops to include exile blade
– Shek Warriors and Kral Chosen see Exile Blade as mark of shame and they do not sell or use it
– Hornless Shek likes them as it looks fitting for their current state and they growth connection to their weapon
– Exile Blade is actually prefered outside of shek kingdom for more practical shape that support walking with it
– New models are mostly cosmetic and does not provide any special benefits (axe is sharper than club bcs duh)
all 5 models loads together has less than 2000 polygons (vanilla ringed sabre has 900+ for a comparition)
– Mod don’t aim for balance changes, i had to give axe bonus cut because its AXE, however it is still blunt weapon…
Thanks to RoyalTuscan for Developing early Models of the Weapons and sharing his sharp blade techniques – his skills are master class for high poly moddeling
Thanks to KenshiMongrel for finding best coordinates for Vanilla weapons
Thanks to besthsq, his work leaded me to discovery of cut metal layers and i was able to restore them without issues
Thanks to Atlas for Help with Iron Axe description spelling and Exile Blade description
Thanks to Aiza for helpful suggestion to iron Axe icon
Mod is fully compatible with every mod i will ever do
mod works fine with other weapon mods or even texture mods
mod should not cause any load latency as models are faster than vanilla and textures are already called by assets originally
To have access to new icons you should delete old ones inside /kenshi/data/icons (make sure you delete only weapon icons)
Mod was designed to work with kenshi default mod system (place the mod inside /kenshi/mods)