[8] Mod Organizer [Overhauls & World Changes]
This section is going to be the trickiest for any user. This is going to require a very long bit of reading on your part.
I realized this section alone was a little to short and i did say this would be your biggest read. This section here is the biggest when it comes to the overwrite rule.
Another quick tip sometimes mods will update a bit more frequently than you know or might pay attention to.
GenMOD is a great example of this. This information aside try and place these overhaul mods like this (world/mechanics overhauls) > Genmod.
-Minor faction additions (adventurers guild, mods that add a small town)
Item Overhauls
-Weapon/armor overhauls. (the ones here add in quests,LOCATIONS, bosses unlike the ones in the previous section)
-Sectional Overhauls. (mods that edit part of the map)
-Faction overhauls. (hives, cannibals, shrieking bandits expanded etc)
-Total WORLD Overhauls. (THESE MODS ARE NOT COMPATIBLE WITH EACH OTHER UNLESS THEY ARE SPECIFICALLY STATED SO. PICK ONE. Or in the case of realpolitik get that with reactive world)
-Mechanic + item overhauls. (realistically this is just GenMOD for now)
-Total overhaul. (As of right now this is just Kenshi: Genesis)
Required items:
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Kenshi Load Order Organizer — Steam Workshop
[1] Mod Organizer [UI, Graphics, Performance] — Steam Workshop
[2] Mod Organizer [Animations] — Steam Workshop
[3] Mod Organizer [New Races, Race Edits, Cosmetics] — Steam Workshop
[4] Mod Organizer [Game Starts, Minor NPC, Animals] — Steam Workshop
[5] Mod Organizer [Faction edits, Minor Faction, Bounties] — Steam Workshop
[6] Mod Organizer [Buildings] — Steam Workshop
[7] Mod Organizer [Armor & Weapons] — Steam Workshop
[9] Mod Organizer [Patches] — Steam Workshop
[10] Mod Organizer [Economy] — Steam Workshop
[11] Mod Organizer [Miscellanious] — Steam Workshop