Audaki’s Training Overhaul
Rebalances the mechanics in which stat points are gained by field experience and the sector training operation.
This is an unmaintained re-upload of a mod by Audaki, who quit modding Jagged Alliance 3, but permitted her mods to be re-uploaded and/or be changed/maintained by others. I don’t plan to continue the development of this mod. When someone has been found who does, I will try to either have the updates exclusively on this workshop page, so subscribers don’t have to look for the new mod version or otherwise inform subscribers of the new version (and later delete this page to avoid out-of-date duplicates).
Mod Version: 2.00-448 / 2.0-132-2-0-1694004598
Cached version of original workshop page:
https://webcache.googleusercontent.com/search?q=cache:ZFCXiNjIjgAJ:https://steamcommunity.com/sharedfiles/filedetails/%3Fid%3D3021099176&cd=9
Cached version of workshop page of the early mod version TTSJ (training that sparks joy):
https://webcache.googleusercontent.com/search?q=cache:YnbBiXQ0rfgJ:https://steamcommunity.com/sharedfiles/filedetails/%3Fid%3D3011437168&cd
In the comment section below, discussions about the following are not permitted:
- Whether modders should be allowed to delete the mods they created
- About the Steam Workshop in general or other modding websites
Please discuss this in a more fitting place, eg. the Steam JA3 forums.
After developing TTSJ, the original training overhaul mod, I still wasn’t fully satisfied. So I sat down and continued working and designing.
This mod is the result of 2 weeks of additional development time and over 100 hours of playtesting.
Imagine a play-through of JA3, where:
- Activity (Combat, Quests) is always rewarded
- AFK Training is no longer a good strategy
- Activity in a sector will always benefit your mercs
- Overall, Sector Training Operation is Slower
- But Field Experience Gain is Faster and more even
- Static Cooldowns and once-per-map are Replaced with a Progress System
- Every skill use will be rewarded
- Example: Every defused mine/trap will count
- Skill uses either get a roll or grant Progress for the next roll
- With enough Progress your Merc is allowed to roll for a Stat Gain again
- Both Activity (Combat, Quests) and using the Skill will advance Progress
The most optimal strategy is now simply to let the merc you want to train fastest do the actions, without having to think anymore about cooldowns or once-a-map lockouts.
Now imagine in Sector Operation Training
- Being inactive is no longer the best strategy
- Imagine, Training feels like a reward instead of cheating
- Earn Train Boosts via Activity (Combat, Quests)
- Without Train Boosts your Training will be extremely slow
- With Train Boosts your Training can be faster than Vanilla
- Spend Train Boosts in Sector Training Operation
- Sector Training Operation is now capped to 80 (configurable)
- Training now is a little slower when you simultaneously train more mercs
- First 5 Train Boosts get a slight boost in gain rate
- Therefore training more often in small intervals is worth it
Mod can be safely added and removed at any time. Although it is recommended to use this mod in a new play-through for balancing reasons.