Health Regeneration
This mod lets players regenerate their health when their hunger and sanity levels are above certain levels. As a trade-off they will lose hunger. With the default configuration, players whose hunger levels are > 66 % and whose sanity levels are > 25 % will regenerate 15.5 health per in-game day (= 8 minutes) for a cost of 18.6 hunger. There is also a small arrow above the health indicator, showing when your health is currently regenerating.
This mod aims at making the game easier, especially for beginners. You can configure all the values – so it’s up to you how fast the regeneration should happen, how much hunger it will drain, etc.
You can find the singleplayer version of this mod here.
Regeneration Rate:
SLOW: ~ 0.6 HP/Minute
SLOWER: ~ 1 HP/Minute
NORMAL: ~ 2 HP/Minute
FASTER: ~ 4 HP/Minute
FAST: ~ 7.5 HP/Minute
REALLY FAST: ~ 15 HP/Minute
Hunger Reduction Rate:
(Formula: Actual Hunger Reduction = Reduction Rate x Regeneration Rate)
NONE: 0
SLOW: 0.8
SLOWER: 1
NORMAL: 1.2
FASTER: 1.6
FAST: 2
Widget Enabled:
This determines whether the regeneration indicator (= a small arrow above the health display) is shown.
YES: Widget is enabled
NO: Widget is disabled
Required Hunger/Sanity:
The hunger and sanity levels required for the regeneration to kick in.
If you encounter any bugs while playing with the mod, please report them in the comments/discussion section. I’ll try to resolve the issues as soon as possible. If the mod crashes, please post the whole error log as well 🙂
On Windows, the error log is located at "C:Users<username>DocumentsKleiDoNotStarveTogether"
1.4.6 (July 2020)
– Fixed a crash caused by Klei renaming some internal stuff
Click here to see the full changelog