Rage Ironhead

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Author: Anserous

Last revision: 17 Apr, 2021 at 19:40 UTC

File size: 2.61 MB

On Steam Workshop

Description:

LISA: The Painful’s energetic luchador is ready to rumble in Rivals of Aether. This is my first attempt at creating a character for this game. All kinds of feedback/ bug reports / balancing suggestions will be appreciated.

FSPECIAL – MISSILE HEADBUTT
Rage flies forward and unleashes a powerful headbutt. When used in the air the move has much less startup and end lag but when used on the ground it becomes much more powerful.

USPECIAL – RUNNING SPLASH/RUNNING GEYSER
Rage flings his body forward in an arc. Can be used as a recovery move but the last hit on the move will spike which if hit, will let you use it again.If used while grounded and provided you’ve hit no one with the last hitbox, you’ll generate a massive geyser when landing.

DSPECIAL – METEOR ELBOW DROP
Drop down from the heavens and onto your enemy. This attack will cancel if you hit a wall and if used offstage, you won’t be coming back. When used in the air you’ll have a constant hitbox while descending but when activated from the ground, you’ll gain a landing hitbox with an insane amount of damage.

NSPECIAL – LUCHA
This move allow Rage to enter his Lucha state, in which he has a limited amount of moves which deal minimal damage and knockback but performing specific combos can freeze your opponent in place and unleash poweful attacks on them. While in Lucha, taunting will bring up an onstage guide of how to perform combos.

W – FSTRONG Headbutt
A – FTILT Rising Knee
S – DTILT Falling Tree Slam
D – DATTACK Shoulder Tackle

Any other move activated while in Lucha will exit the state. Be careful when in Lucha while offstage as any recovery moves will not be activated until you have exited Lucha.

LUCHA COMBOS
AAW – Head Rush
WWA – Massive Head Rush
WWWA – Final Head Rush
SAWD – Tackle Rush
WASD – Missile Headbutt
ASSD – Running Splash
ASAW – Running Geyser
ASWAS – Running Typhoon