Ballistic Missiles V2

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Author: [CTG] Maj. Eagle

Last revision: 18 Aug, 2022 at 03:51 UTC

File size: 9.88 MB

On Steam Workshop

Description:

This is my edit and fixing of the somewhat popular Ballistic Missiles Mod by TILK.

I have updated the particle effects to use the newer version, the video shows how these look (Once I have video the video that is!).

I have fixed the ACE script error, (remote exec was the issue) now it shouldnt spam errors.

I have adjusted the sound to be heard from 5km away and should actually sound louder. I cannot push it anymore without it sounding awful. I may try soundcurves should it be that much of an issue.

I haven’t gotten around to fixing the ace damage in area of blast issue, yet. (Thats what the line of men are for in the video)

PLEASE READ!

Just like the original version, this uses 2 functions for launching the missile(s)

1. Place one or more missiles on the map

– Method 1 : You can launch the missile with an interface by adding this function in the init of the object by using its variable name.
For example,
Get a laptop object (Literally type ‘laptop’ in the prop/empty menu of eden) and set the variable name to laptop1
THEN in the init of the object (in this case the laptop) write (or copy/paste):

[laptop1] call TILK_fnc_isMissileLauncherInterface;
This will add a scroll-wheel function to the laptop, which you can select what missiles to launch.

Get a missile, place it where you want and then try it out!

– Method 2 : Launch the missile by giving a variable name to the missile.
{If you don’t know how triggers work, dont use this method, I am not explaining how triggers should be used or how to define certain things}

Get a missile (Literally type missile and the 4 options of missile should be there) in the prop/empty menu of eden) and set the variable name to missile1
THEN grab a trigger, and add this to the ‘on activation’ init

[missile1] call TILK_fnc_launchMissile;

If set up correctly, the trigger will active the missile you defined (missile1) to launch.

Orginal Mod Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=1383958112

I DO NOT CLAIM OWNERSHIP OF THE ORIGINAL/P3Ds, AS PER THE LICENCE PROVIDED WITH THE MOD, I CAN EDIT AND UPLOAD.