Halo UNSC Carrier Pack
https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition
Adds 4 UNSC carriers to help flush out UNSC fleets. One is cannon, one is fandom based off of a cannon design, and two I made up. They have no intirours, nor have i armed them, they are just designed as simple background props. Some objects are scripted to have there scale adjusted once the scenario starts, so don’t be worried if they don’t look the exact same in the editor as they do in the pictures. I’ve had to split the lore between the change logs and the description as i couldn’t fit it all in one place without leaving a great amount of it out.
– See change log above for the lore, couldn’t fit it all in one place
– See change log
– See change log
– The Epoch-class heavy carrier is the heaviest variety of carrier in service behind only the immense supercarriers, the Epoch class’ tonnage exceeds that of both the Poseidon and the Orion classes. Often forming the core of most UNSC Battlegroups during the Insurrection and early parts of the Human-Covenant war, the heavy carrier can pack a punch against Innie ships and even smaller Covenant vessels, but was not intended to deal much damage on its own in ship-to-ship combat with larger enemy capital ships. Instead, its sizable fighter capacity and thick armour were intended to allow it to function as a battlegroup leader, soaking up extreme amounts of damage in combat while it replenished the battlegroup’s fighter swarms. As the Human-Covenant War dragged on, it became clear that previous vessels were under-gunned when compared to the fierce ships fielded by the Covenant Empire. As many of the UNSC’s carriers were destroyed in combat, or being retired from service do to obsolescence, it left a large hole in the UNSC’s carrier arsenal, and it was filled with the Epoch-class Heavy Carrier. Widely distinguished as a rugged & versatile beast of a flagship for any battlegroup, the class would be one of few ships to have been in service since before the war, endure through, and continue to serve after. Its versatile & wide spread usage over such a long span of time has led the class to have multiple configurations, changes such as redesigned engine layouts, additional long range sensor, or extra armour platting and weapons could drastically change it’s appearance. ( Note: one such heavy configured, the UNSC Atlas, is what the Athens design is based from, hence the similarities)
Q: Why isn’t this "mod" showing in the launcher/ how to spawn it?
A: This isn’t a "mod", its just a composition, and wont show in your launcher. You’ll find this composition in the editor, once there you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above will show were that is.
Q: Why is it spawning all broken up/ floating?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, last pic above shows were to find it.
Q: What maps were used for the pics?
A: optre; Madrigal, Kholo, Gridlock
outer space (WIP)
Q: What mod are the covenant ships from?
A: First MEU aux mod, can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=2151551432
– The corvette parts tend to disappear at great distances, messing up many of the ships silhouettes from range
Required items:
Click the title to search on this site.
CBA_A3 — Steam Workshop
Operation TREBUCHET — Steam Workshop
41st ODST/MFR - Declassified Assets — Steam Workshop