All Commanders At Once

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Author: Bryqnthesup3r

Last revision: 27 May, 2023 at 18:20 UTC

File size: 21.88 MB

On Steam Workshop

Description:

there’s been a few mods that claim to make all commander actives and passives be in one, but they’re missing a few things, so i decided to upgrade them

EVERY commander is here, including moonshot ones! (and requires moonshot due to this, moonshot-less version is coming soon), and all have their interactions with eachother, 20mm cannons shooting heavy cannon and 20mm rounds, firebeams shooting warthog plasmas (which also set projectiles on fire), the strongest vanilla warheads, spook spying, uranium projectiles, EMP projectiles that redirect missiles, phantom cloaking, and many more! some projectiles also come with cooler effects.

if you’re going to test things, i suggest doing it in skirmish, since commander actives won’t work in sandbox due to limitations unfortunately

do not expect this mod to be any balanced, the game has never accounted for more than one commander being activated, there may also be a few errors when selecting some commanders (they stack) so don’t worry about those

also doesn’t work with mods

originally, my 100th workshop item was going to be somewhat larger, but some stuff happened so this will do (and no i don’t count landcruisers since it’s a contribution, but it’s up to you)