All Weapons Fire Random Projectiles

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Author: Bryqnthesup3r

Last revision: 30 Sep, 2023 at 17:48 UTC

File size: 566.27 KB

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Description:

You saw random devices, now it’s time for Random Projectiles!

Every time you fire something it will randomize into a projectile, including modded weapons and projectiles.

But don’t think the game is going to immediately end by just spamming machineguns, this mod is BALANCED and uses a distribution method to choose which projectile to randomize into! making it so machineguns will spawn weak projectiles but stuff like cannons will spawn stronger ones.

If you’ve played before, i recommend reading the change notes every once in a while, there may be more fun stuff to try out, and most changes are mentioned.

There’s also a Deviation Multiplier that can be configured by the host when beginning the game and is freely configurable at any time in sandbox. It will increase the randomness. Maximum randomness will completely ditch the balance and give the true chaotic experience.

It’s heavily recommended to use mods to enhance the experience. Remember, every mod works.
Unfortunately requires High Seas, due to dlc2_CreateProjectile being a very important function in the mod. You may as well activate High Seas for extra projectiles.