BFT Nuclear Torpedo

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Author: Kerbarian

Last revision: 15 Apr, 2023 at 08:00 UTC

File size: 1.45 MB

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Description:
BFT Nuclear Torpedo

This rack of torpedoes can be easily added to any sub. Each torpedo is periscope-guided and explodes with the force of about 2 railgun nuclear shells. The torpedoes are single-use, but you get three of them and they can be "reloaded" in the campaign at outposts by paying to Replace Lost Shuttles.

Firing the torpedoes

The periscope will start out with a view from the camera at the launcher rack. Click to launch the bottom torpedo, and then the view switches to the onboard camera. The torpedo will follow your cursor — it’s fastest when traveling to the right.

Once a torpedo is launched, the colored timer lights along the side will start to tick up. After the first tick (3 seconds), the ARMED light will come on* and the torpedo will detonate on collision or when you click. The torpedo will also detonate if it reaches the end of the timer lights (30 seconds after launch).

* if the ARMED light is yellow instead of red, this means the torpedo is still warming up and isn’t armed yet. This only happens for the first several seconds after the sub spawns so it’s not an issue in games, but it can show up when testing in the sub editor.

After the torpedo detonates, the camera view will switch back to the torpedo rack and you can click to launch the next torpedo.

Adding the torpedoes to your sub

Just add the item assembly "BFT Launcher" to the outside of your sub and "BFT Periscope" inside the sub. That’s it!

Everything is connected by wifi (channels 811-815) so there’s no wiring to do. The "BFT Launcher" already includes the torpedoes as linked shuttles, though they’ll generally appear to the bottom right of your sub (maybe offscreen) instead of right next to the launcher rack.

If you want more than three torpedoes you can add the item assembly "BFT Extra Launcher" as many times as you want — stacking them under the main launcher — but that does require connecting three wires each (clearly labeled in the assembly).

Performance Fix mod

The default settings of the Performance Fix mod break the control systems for these torpedoes and they detonate right away in the rack. To fix this, add these to the Client/Server High Priority Items:

andcomponent,greatercomponent,addercomponent,subtractcomponent,multiplycomponent,dividecomponent,orcomponent,notcomponent,relaycomponent,delaycomponent,memorycomponent,signalcheckcomponent,regexcomponent,oscillator,wificomponent,dockingport

Video showing how to update Performance Fix