Wealth of Nation(1.33)
# Wealth of nation
The overflow of powerpoints will be solved in future update. And the system for simulations of large country collapse will be in future update.
Everyone should be able to play a 1444 to 1821 campaign without unbearable performance problem. I have tested on multiple ai-only campaign. Although the speed in late game will be slower but I think it is acceptable compare to other 1.33 mechanic overhaul.
## Before every thing
This mod is focused on internal affairs. Conquering is not the only dynamics in this game with this mod. Hopefully, with this mod, nations rise and fall more dramatically and make every campaign a unique one.
## Features
1. The new corruption-inflation-devastation cycle to capture a relation between the conflict between central and local government.
2. Enhanced development, include Auto-development and prosperity.
3. More impactful crown land and estate
4. Immediate conquest mechanics on cores.
5. Rework on EOC mechanic.
## My Motivations
**Problem: ** Every DLC brings the vanilla EU4 new features but little of those new features have long-term support. Sometimes a new independent feature is just another clumsy carriers of modifiers. This didn’t make the game more complex or realistic. In fact, the game just becomes unfriendly and the strategy depth is even worse.
**Solution:** We can reorganize those features in a organic way. Let features have hierarchies and stay clear.
## Progress
One foundation of this mod is the rework on development. The development is affected by more interaction and involves in more perspective of a country. The autonomous development system will help showing the consequence of war and peace.
## Features
1. The new corruption-inflation-devastation cycle to capture a relation between the conflict between central and local government.
2. Enhanced development, include Auto-development and prosperity.
3. More impactful crown land and estate
4. Immediate conquest mechanics on cores.
5. Rework on EOC mechanic.